Unreal Engine Dumper - Hacking

Hello, recently I was randomly watching videos about cheating to understand how I may be able to have some little protection (ik nobody cares) and I found this video: The GH Unreal Engine Dumper - YouTube , seems like they have a way to get a view of all the functions, and even call them, is there any protection from such things or…?

Hey PrexCoder!

So the thing is, these things kind of come with the territory. If it’s an offline game, playing on PC, this is something widely accepted and known by developers. It’s something that only power users really care for, and they’re not looking to play a game for the challenge (or maybe they actually use CheatEngine to make the game harder).

For online games, that right there is what things like EasyAntiCheat are for! :slight_smile:
https://easy.ac/en-us/
Disclaimer: Easy Anti-Cheat is not affiliated with Epic Games, Unreal Engine, or their partners.

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People care, there’s just almost nothing you can do about it. Different thing :slight_smile:

I don’t really know what blueprints look like by the time a game is packaged, but for sure with C++ you can run an ‘obfuscator’ when you’re ready, which will change all the variable and function names to random rubbish.

Good luck to the sados that open that up :smiley:

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  • obfuscator is one approach
  • adding padding or changing order of members of basic UE’s structures/classes (UObject, AActor, FName, etc) could also help because these “dumpers” rely on known structure/offsets in “non-modified shipping” game releases

NOTE: guided hacking site claims that their modified Cheat Engine won’t be detected by EAC

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