After play with the landscapes I get today the problem that you can’t package a map bigger than 512MB but the packager says the map is more than 2GB I just created a new map over the TPS template for BP using the 4.12.X build from the launcher and at package the game with the default TPS map + this map that is a 8x8km landscape with a color material only a spawn in the middle of the map and a single directional light all dynamic at package the log says that…
What is this Epic said they support large maps but the landscapes performance is bad and don’t even package ?
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Fatal error: [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Core\Public\Serialization\Archive.h] [Line: 96]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: FMemoryWriter does not support data larger than 2GB. Archive name: D:/Users/Documents/Unreal Projects/LandScapeTested/Content/Mpas/DemoLandsBig.umap.
https://dl.dropboxusercontent.com/u/28070491/UE4Editor_2016-10-11_22-20-07.png
https://dl.dropboxusercontent.com/u/28070491/explorer_2016-10-11_22-20-13.png
If you create a 8x8Km landscape with all at cap, and then go to reshape in the properties of the landscape and change to have 2x2 components then this happen, as this guy say in the forumforums.unrealengine.com/showthread.php?125522-Landscapes-need-a-rework-after-years-without-big-changes