Unreal Engine directx 12 error

I add my project steam sub plugin and ı reset the ue4 then two of them is dont work please help me

Not using cached read wrapper
Started task graph with 5 named threads and 23 total threads with 3 sets of task threads.
Stats thread started at 0.273874
Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/DirectX/x64).
Loaded GFSDK_Aftermath_Lib.x64.dll
ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ‘’
Mounting plugin Paper2D
Mounting plugin AISupport
Mounting plugin LightPropagationVolume
Mounting plugin CLionSourceCodeAccess
Mounting plugin CodeLiteSourceCodeAccess
Mounting plugin GitSourceControl
Mounting plugin KDevelopSourceCodeAccess
Mounting plugin NullSourceCodeAccess
Mounting plugin PerforceSourceControl
Mounting plugin SubversionSourceControl
Mounting plugin UObjectPlugin
Mounting plugin VisualStudioCodeSourceCodeAccess
Mounting plugin VisualStudioSourceCodeAccess
Mounting plugin XCodeSourceCodeAccess
Mounting plugin AssetManagerEditor
Mounting plugin CryptoKeys
Mounting plugin DataValidation
Mounting plugin FacialAnimation
Mounting plugin GameplayTagsEditor
Mounting plugin MacGraphicsSwitching
Mounting plugin MeshEditor
Mounting plugin MobileLauncherProfileWizard
Mounting plugin PluginBrowser
Mounting plugin SpeedTreeImporter
Mounting plugin DatasmithContent
Mounting plugin AlembicImporter
Mounting plugin AppleImageUtils
Mounting plugin AppleVision
Mounting plugin BackChannel
Mounting plugin CharacterAI
Mounting plugin GeometryCache
Mounting plugin HTML5Networking
Mounting plugin ProxyLODPlugin
Mounting plugin MagicLeap
Mounting plugin MagicLeapEmulator
Mounting plugin MagicLeapMedia
Mounting plugin AndroidMedia
Mounting plugin AvfMedia
Mounting plugin ImgMedia
Mounting plugin LinearTimecode
Mounting plugin MediaCompositing
Mounting plugin MediaPlayerEditor
Mounting plugin WmfMedia
Mounting plugin TcpMessaging
Mounting plugin UdpMessaging
Mounting plugin ActorSequence
Mounting plugin LevelSequenceEditor
Mounting plugin MatineeToLevelSequence
Mounting plugin NetcodeUnitTest
Mounting plugin NUTUnrealEngine4
Mounting plugin LauncherChunkInstaller
Mounting plugin AndroidDeviceProfileSelector
Mounting plugin AndroidMoviePlayer
Mounting plugin AndroidPermission
Mounting plugin AppleMoviePlayer
Mounting plugin ArchVisCharacter
Mounting plugin AudioCapture
Mounting plugin CableComponent
Mounting plugin CustomMeshComponent
Mounting plugin EditableMesh
Mounting plugin ExampleDeviceProfileSelector
Mounting plugin GoogleCloudMessaging
Mounting plugin ImmediatePhysics
Mounting plugin IOSDeviceProfileSelector
Mounting plugin LinuxDeviceProfileSelector
Mounting plugin LocationServicesBPLibrary
Mounting plugin MobilePatchingUtils
Mounting plugin OculusVR
Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
Mounting plugin PhysXVehicles
Mounting plugin ProceduralMeshComponent
Mounting plugin RuntimePhysXCooking
Mounting plugin SteamVR
Mounting plugin WindowsMoviePlayer
Took 0.116s to configure plugins.
Build: ++UE4+Release-4.20-CL-4302132
Engine Version: 4.20.2-4302132+++UE4+Release-4.20
Compatible Engine Version: 4.20.0-4212847+++UE4+Release-4.20
Net CL: 4212847
OS: Windows 10 (), CPU: Intel(R) Core™ i7-7700 CPU @ 3.60GHz, GPU: NVIDIA GeForce GTX 1070
Compiled (64-bit): Aug 21 2018 02:06:06
Compiled with Visual C++: 19.13.26129.00
Build Configuration: Development
Branch Name: ++UE4+Release-4.20
Command Line: -DX12
Base Directory: E:/Epic/UE_4.20/Engine/Binaries/Win64/
Installed Engine Build: 1
Number of dev versions registered: 20
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 24
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 26
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 12
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 1
Took 0.005s to delete old logs.
Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
Object subsystem initialized
Selected Device Profile: [Windows]
Applying CVar settings loaded from the selected device profile: [Windows]
Platform has ~ 16 GB [17134866432 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Setting Device Profile CVar: [[r.Vulkan.UseRealUBs:1]]
Going up to parent DeviceProfile ]
User: egetuzun
CPU Page size=4096, Cores=4
High frequency timer resolution =3.515624 MHz
Memory total: Physical=16.0GB (16GB approx)
Platform Memory Stats for Windows
Process Physical Memory: 87.01 MB used, 87.01 MB peak
Process Virtual Memory: 201.35 MB used, 201.35 MB peak
Physical Memory: 6248.32 MB used, 10092.77 MB free, 16341.08 MB total
Virtual Memory: 627.48 MB used, 10092.77 MB free, 134217728.00 MB total
Using OS detected language (tr-TR).
Using OS detected locale (tr-TR).
No localization for ‘tr-TR’ exists, so ‘en’ will be used for the language.
Took 0.306s to InitEngineTextLocalization.
Setting process to per monitor DPI aware
New Slate User Created. User Index 0, Is Virtual User: 0
Slate User Registered. User Index 0, Is Virtual User: 0
Failed to initialize OpenVR with code 110
Found D3D12 adapter 0: NVIDIA GeForce GTX 1070 (Max supported Feature Level 12_1)
Adapter has 8088MB of dedicated video memory, 0MB of dedicated system memory, and 8170MB of shared system memory, 2 output[s]
Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1)
Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8170MB of shared system memory, 0 output[s]
Chosen D3D12 Adapter Id = 0
Emitting draw events for PIX profiling.
The system supports ID3D12Device1.
The system supports ID3D12Device2.
NumQueriesInBatch is not used in FD3D12QueryHeap::StartQueryBatch(), this helpful warning exists to remind you about that. Remove it when this is fixed.
Disk cache is stale. Disk Cache version: 0 App version: 7
Deleted PSO Cache with result 1
Creating new Pipeline Library.
Reading 52 Graphics PSO(s) from the disk cache.
Root signature created where the root parameters take up 19 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
Root signature created where the root parameters take up 13 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
Root signature created where the root parameters take up 15 DWORDS. Using more than 12 DWORDs can negatively impact performance depending on the hardware and root parameter usage.
Reading 6 Compute PSO(s) from the disk cache.
Windows GetLastError: İşlem başarıyla tamamlandı. (0)

Exact same issue. Please, can someone respond?

I’m also having this issue now with 4.22.0

Did anyone find a way to fix this?