Unreal Engine Developer with Expertise in Real-Time Audio Streaming and MetaHuman Integration

We are seeking an experienced Unreal Engine Developer to work on a cutting-edge project
involving real-time audio streaming, MetaHuman integration, and lipsync capabilities. The ideal
candidate will be proficient in socket communication, audio handling, and integrating text and
audio responses with MetaHuman avatars.
Responsibilities:

  1. Real-Time Audio Streaming:
    ○ Implement a system where Unreal Engine streams live audio (from the
    microphone) in Base64 format to a server via socket communication.
    ○ Receive responses from the server in the form of text or Base64-encoded audio
    streams.
  2. Audio Playback:
    ○ Ensure Unreal Engine can play the received audio responses seamlessly in real
    time.
  3. MetaHuman Integration:
    ○ Connect the system with a MetaHuman avatar in Unreal Engine.
    ○ Implement lipsync functionality, syncing the avatar’s mouth movements and
    facial expressions with the real-time text streamed from the server.
  4. Optimization and Testing:
    ○ Optimize performance to ensure low-latency communication and response.
    ○ Conduct testing to ensure smooth functionality across all components.
  5. Collaboration:
    ○ Work closely with the backend team to ensure smooth integration of the socket
    communication system.
    ○ Coordinate with designers and stakeholders to achieve desired visual and
    interactive quality.
    Requirements:
    ● Proven experience with Unreal Engine 4/5.
    ● Strong knowledge of socket programming and real-time communication protocols.
    ● Experience working with Base64 encoding for audio streams.
    ● Familiarity with MetaHuman Creator and MetaHuman rigging.
    ● Expertise in lipsync systems, including speech-to-text integration for real-time avatar
    animation.
    ● Proficiency in programming languages such as C++ and Blueprints for Unreal Engine.
    ● Strong problem-solving skills and attention to detail.
    ● Ability to work independently and meet project deadlines.
    Nice to Have:
    ● Experience with audio signal processing.
    ● Knowledge of speech-to-text technologies.
    ● Previous work on similar real-time audio or interactive avatar projects.
    Deliverables:
    ● A fully functional Unreal Engine project with real-time audio streaming, MetaHuman
    integration, and lipsync capability.
    ● Documentation on implementation and usage.
    ● Support for initial testing and troubleshooting.

Hey there - what’s your timeline for getting things started? Are you open to working with a remote team? I think we’re a good fit and would love to hear more - shoot us over an email to info@ironbellystudios.com. Cheers!

(post deleted by author)

Hi,

Thank you for your reply. I have sent an email to your provided address and look forward to getting in touch with you soon.

Hi Rob. We would be interested in this. Get in touch and we can send over more details: hello@unusualtechnologies.com

Hello, we have used WebRTC and WebSockets with the Unreal Engine in multiple of our applications. We also have good experience with metahumans.

Give me a email at srikant@realityscale.com