I’m encountering an issue with the Level Sequencer in Unreal Engine. I have a custom event that I’ve exposed, but when I try to add it to the Event Track in Sequencer, I only see options for ‘Trigger’ and ‘Repeat’ rather than my custom event. Despite the event being exposed and accessible in my Blueprint, it does not appear in the dropdown list within Sequencer. I’m unsure why the custom event is not showing up and would appreciate guidance on how to resolve this issue
Make sure your actor with the events has “Call In Editor” ticked
Then add an event trigger for it
Double click the dot on the timeline to enter what is triggered
These events also have to have “Call In Editor enabled”
After playback the output log shows that they are triggered (first key event1, second event2)
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Hi 3dRaven,
I just wanted to say a big thank you for your help with the issue. Your advice was really useful, and I appreciate you taking the time to assist me.
Thanks, Have a good rest of your day
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