Unreal Engine Crashing while using the material.

When I create a new material and change its type to translucent, the engine crashes. I’m not able to do any material works, It keeps crashing. If I do it for another project and paste it in a current project,
and if I open it on my current project, it crashes. I’ve had this issue for 3 months and don’t know how to fix it. I got a keyword in the error log, “PIPELINE.”
Any idea how to fix it?

Cheers!

Greetings @Arhaticyogi

Welcome to the Unreal Engine Community Forum! I’d be happy to look into your crash issue. Can you post the crash log for me? Thanks!

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Of course.

Thanks! Based on the error, I’d try updating your GPU drivers if they’re not up to date. I’d also go into the config file in your project folder and try changing the DirectX 12 line to Dx11 and test again. Let me know what happens.

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I changed the DX12 to DX11 in the “GameEngine.ini” located in the config of the project folder. But,
Its still crashing.

Any other solutions? Or do I need to create the entire project from scratch again?
Let me know if there is any solution to fix this. And also, my PC’s graphics driver is “Up-To-Date”.

Cheers.

I was going to recommend trying to move it over to a new project(Recreate) and see if the issue continued. With it crashing when using materials sometimes that can be due to some material file somewhere you have referenced that doesn’t exist anymore or something of that nature. It’s hard to say exactly what is causing it. This type of issue is usually a ‘process of elimination’. (Also make sure any plugins you have are up to date in the project)