Hi, any idea what might be causing this? I look at system resources and while it is trying to load my system shows memory usage climbing all the way up the 64 GB on my ssytem.
Restarted windows, no effect.
This happened after I was editing a blueprint in a new level. In Saved/Logs I see a 4 GB and 7 GB log file written around time of crash.
Is there a way to just delete the new level and have UE start at some previous state?
This is not a crash, but freeze. I’ve see in couple of times, but in the bacground engine would compile shaders. So all you have to do is wait. Sometimes wait for a long time. If you check the logs in the logs folder, you will probably see that it constantly gets updated. After it has loaded for the first time it should then start to work normally. If it crashes, this will dissapear, and you will see crash reporting window.
I got things working. I deleted an animation blueprint and all is well. I think the problem happened because outside UE I was in file explorer modifying blueprints, copied and pasted one into another and UE I guess didn’t like this, hence the memory explosion. The shader compiling was fine, just this one editor module loading was the hangup.
So advice to others: be careful about editing blueprints! I had opened up the Manny blueprint in text editor, copied it to my blueprint in text editor, then restarted UE and that is when this happened.