Unreal Engine crashing on loading of assets

Here is the dump:

MachineId:E8465988D643DFE1ECF745A385251FA7
EpicAccountId:531d2123a07241ae93395eb2e163244b

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned
int) Address = 0x10e3e1dab (filename
not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t
const*, ELogVerbosity::Type, FName
const&) Address = 0x10e59a378
(filename not found) [in
UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*,
…) Address = 0x10e677d17 (filename
not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char
const*, int, wchar_t const*, …)
Address = 0x10e5f6b7e (filename not
found) [in UE4Editor-Core.dylib]
CastLogError(wchar_t const*, wchar_t
const*) Address = 0x10f087a05
(filename not found) [in
UE4Editor-CoreUObject.dylib] AActor*
CastChecked(UObject*)
Address = 0x10f7a4fc4 (filename not
found) [in UE4Editor-Engine.dylib]
UChildActorComponent::Serialize(FArchive&)
Address = 0x10fda1ae7 (filename not
found) [in UE4Editor-Engine.dylib]
FLinkerLoad::Preload(UObject*) Address
= 0x10f16ff96 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExportAndPreload(int,
bool) Address = 0x10f16b3bd (filename
not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool)
Address = 0x10f16c251 (filename not
found) [in
UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*,
wchar_t const*, unsigned int,
FLinkerLoad*, bool) Address =
0x10f31cc47 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f162de9
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f160936
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateImport(int) Address
= 0x10f16cdc4 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase*,
UClass*, FName) Address = 0x10efe8b7f
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredDependencies(UStruct*)
Address = 0x10efe846e (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address
= 0x10f170495 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address
= 0x10f1693cc (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex)
Address = 0x10f16b967 (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address
= 0x10f166e33 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExportAndPreload(int,
bool) Address = 0x10f16b297 (filename
not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool)
Address = 0x10f16c251 (filename not
found) [in
UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*,
wchar_t const*, unsigned int,
FLinkerLoad*, bool) Address =
0x10f31cc47 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f162de9
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f160936
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateImport(int) Address
= 0x10f16cdc4 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDependencyPlaceholder(FLinkerPlaceholderBase*,
UClass*, FName) Address = 0x10efe8b7f
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::ResolveDeferredDependencies(UStruct*)
Address = 0x10efe846e (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::Preload(UObject*) Address
= 0x10f170495 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address
= 0x10f1693cc (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::IndexToObject(FPackageIndex)
Address = 0x10f16b967 (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExport(int) Address
= 0x10f166e33 (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateExportAndPreload(int,
bool) Address = 0x10f16b297 (filename
not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::LoadAllObjects(bool)
Address = 0x10f16c251 (filename not
found) [in
UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*,
wchar_t const*, unsigned int,
FLinkerLoad*, bool) Address =
0x10f31cc47 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f162de9
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f160936
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address =
0x10f15bf32 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation()
Address = 0x10f15523b (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool)
Address = 0x10f144c4a (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*,
wchar_t const*, unsigned int) Address
= 0x10f144661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t
const*, unsigned int, UPackageMap*,
FGuid*) Address = 0x10f0e475c
(filename not found) [in
UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*,
wchar_t const*, unsigned int,
FLinkerLoad*, bool) Address =
0x10f31c888 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f162de9
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f160936
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address =
0x10f15bf32 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation()
Address = 0x10f15523b (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool)
Address = 0x10f144c4a (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*,
wchar_t const*, unsigned int) Address
= 0x10f144661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t
const*, unsigned int, UPackageMap*,
FGuid*) Address = 0x10f0e475c
(filename not found) [in
UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*,
wchar_t const*, unsigned int,
FLinkerLoad*, bool) Address =
0x10f31c888 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f162de9
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f160936
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address =
0x10f15bf32 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation()
Address = 0x10f15523b (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool)
Address = 0x10f144c4a (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*,
wchar_t const*, unsigned int) Address
= 0x10f144661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t
const*, unsigned int, UPackageMap*,
FGuid*) Address = 0x10f0e475c
(filename not found) [in
UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*,
wchar_t const*, unsigned int,
FLinkerLoad*, bool) Address =
0x10f31c888 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f162de9
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImportInner(int,
FString&) Address = 0x10f160936
(filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::VerifyImport(int) Address
= 0x10f15c3cb (filename not found) [in UE4Editor-CoreUObject.dylib]
FLinkerLoad::Verify() Address =
0x10f15bf32 (filename not found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::FinalizeCreation()
Address = 0x10f15523b (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::Tick(float, bool, bool)
Address = 0x10f144c4a (filename not
found) [in
UE4Editor-CoreUObject.dylib]
FLinkerLoad::CreateLinker(UPackage*,
wchar_t const*, unsigned int) Address
= 0x10f144661 (filename not found) [in UE4Editor-CoreUObject.dylib]
GetPackageLinker(UPackage*, wchar_t
const*, unsigned int, UPackageMap*,
FGuid*) Address = 0x10f0e475c
(filename not found) [in
UE4Editor-CoreUObject.dylib]
LoadPackageInternalInner(UPackage*,
wchar_t const*, unsigned int,
FLinkerLoad*, bool) Address =
0x10f31c888 (filename not found) [in
UE4Editor-CoreUObject.dylib]
LoadPackage(UPackage*, wchar_t const*,
unsigned int) Address = 0x10f319466
(filename not found) [in
UE4Editor-CoreUObject.dylib]
ResolveName(UObject*&, FString&, bool,
bool, unsigned int) Address =
0x10f31552f (filename not found) [in
UE4Editor-CoreUObject.dylib]
StaticLoadObjectInternal(UClass*,
UObject*, wchar_t const*, wchar_t
const*, unsigned int, UPackageMap*,
bool) Address = 0x10f319bd4 (filename
not found) [in
UE4Editor-CoreUObject.dylib]
StaticLoadObject(UClass*, UObject*,
wchar_t const*, wchar_t const*,
unsigned int, UPackageMap*, bool)
Address = 0x10f313a21 (filename not
found) [in
UE4Editor-CoreUObject.dylib]
ContentBrowserUtils::LoadAssetsIfNeeded(TArray FDefaultAllocator> const&,
TArray&,
bool, bool) Address = 0x1248ddbe4
(filename not found) [in
UE4Editor-ContentBrowser.dylib]
FPathContextMenu::ExecuteFixUpRedirectorsInFolder()
Address = 0x124995520 (filename not
found) [in
UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance FPathContextMenu, (ESPMode)0,
TTypeWrapper ()>::Execute()
const Address = 0x124a3447b (filename
not found) [in
UE4Editor-ContentBrowser.dylib]
TBaseSPMethodDelegateInstance FPathContextMenu, (ESPMode)0, void
()>::ExecuteIfSafe() const Address =
0x124a3451b (filename not found) [in
UE4Editor-ContentBrowser.dylib]
SMenuEntryBlock::OnClicked(bool)
Address = 0x114a62947 (filename not
found) [in UE4Editor-Slate.dylib]
SMenuEntryBlock::OnMenuItemButtonClicked()
Address = 0x114a4edb6 (filename not
found) [in UE4Editor-Slate.dylib]
TBaseSPMethodDelegateInstance SMenuEntryBlock, (ESPMode)0, FReply
()>::Execute() const Address =
0x114af37a1 (filename not found) [in
UE4Editor-Slate.dylib]
SButton::OnMouseButtonUp(FGeometry
const&, FPointerEvent const&) Address
= 0x114b3f490 (filename not found) [in UE4Editor-Slate.dylib]
SMenuEntryButton::OnMouseButtonUp(FGeometry
const&, FPointerEvent const&) Address
= 0x114af4f78 (filename not found) [in UE4Editor-Slate.dylib]
FSlateApplication::RoutePointerUpEvent(FWidgetPath&,
FPointerEvent&) Address = 0x1148ff2f0
(filename not found) [in
UE4Editor-Slate.dylib]
FSlateApplication::ProcessMouseButtonUpEvent(FPointerEvent&)
Address = 0x1148a34fe (filename not
found) [in UE4Editor-Slate.dylib]
FSlateApplication::OnMouseUp(EMouseButtons::Type,
FVector2D) Address = 0x114907e5a
(filename not found) [in
UE4Editor-Slate.dylib]
FMacApplication::ProcessEvent(FDeferredMacEvent
const&) Address = 0x10e533d1f
(filename not found) [in
UE4Editor-Core.dylib]
FMacApplication::ProcessDeferredEvents(float)
Address = 0x10e531b0f (filename not
found) [in UE4Editor-Core.dylib]
FSlateApplication::TickPlatform(float)
Address = 0x1148cc275 (filename not
found) [in UE4Editor-Slate.dylib]
FSlateApplication::Tick() Address =
0x1148cb76b (filename not found) [in
UE4Editor-Slate.dylib]
FEngineLoop::Tick() Address =
0x10e2f8d65 (filename not found) [in
UE4Editor] GuardedMain(wchar_t const*)
Address = 0x10e2feb72 (filename not
found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10e30c16c (filename not
found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10e529526 (filename not found) [in
UE4Editor-Core.dylib] Unknown()
Address = 0x7fff8f7ebb3d (filename not
found) [in Foundation]
_pthread_body Address = 0x7fffa3b7193b (filename not found) [in
libsystem_pthread.dylib]
_pthread_body Address = 0x7fffa3b71887 (filename not found) [in
libsystem_pthread.dylib] thread_start
Address = 0x7fffa3b7108d (filename not
found) [in libsystem_pthread.dylib]

I need to access my assets ASAP, as a due date is coming up.

Thanks,

Eli