Every time I launch UE4 it loads till 45% than it crhases this is the crash log.
Log file open, 09/15/17 09:42:16
LogWindows: LoadLibraryWithSearchPaths failed for file aqProf.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VSPerf140.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi.dll. GetLastError=0
LogWindows: LoadLibraryWithSearchPaths failed for file VtuneApi32e.dll. GetLastError=0
LogInit: Display: Running engine without a game
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(1102816594) SRandInit(1102816594).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 3 sets of task threads.
LogStats: Stats thread started at 3.947284
LogD3D11RHI: Aftermath initialized
LogWindows: LoadLibraryWithSearchPaths failed for file …/…/…/Engine/Binaries/ThirdParty/nvTextureTools/Win64/nvtt_64.dll. GetLastError=193
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.17-CL-3586342
LogInit: Engine Version: 4.17.1-3586342+++UE4+Release-4.17
LogInit: Compatible Engine Version: 4.17.0-3573198+++UE4+Release-4.17
LogInit: Net CL: 3573198
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 28
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 19
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 7
LogInit: Compiled (64-bit): Aug 15 2017 02:05:26
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.17
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.09.15-06.42.20:929][ 0]LogInit: Selected Device Profile: [Windows]
[2017.09.15-06.42.20:930][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.09.15-06.42.21:411][ 0]LogInit: Computer: DESKTOP-18ST7ET
[2017.09.15-06.42.21:411][ 0]LogInit: User: overl
[2017.09.15-06.42.21:411][ 0]LogInit: CPU Page size=4096, Cores=2
[2017.09.15-06.42.21:411][ 0]LogInit: High frequency timer resolution =3.609376 MHz
[2017.09.15-06.42.21:442][ 0]LogMemory: Memory total: Physical=3.9GB (4GB approx)
[2017.09.15-06.42.21:442][ 0]LogMemory: Platform Memory Stats for Windows
[2017.09.15-06.42.21:443][ 0]LogMemory: Process Physical Memory: 277.08 MB used, 277.08 MB peak
[2017.09.15-06.42.21:443][ 0]LogMemory: Process Virtual Memory: 275.76 MB used, 275.76 MB peak
[2017.09.15-06.42.21:443][ 0]LogMemory: Physical Memory: 3639.75 MB used, 358.56 MB free, 3998.31 MB total
[2017.09.15-06.42.21:443][ 0]LogMemory: Virtual Memory: 656.27 MB used, 358.56 MB free, 134217728.00 MB total
[2017.09.15-06.42.23:991][ 0]LogInit: Using OS detected language (en-US).
[2017.09.15-06.42.23:991][ 0]LogInit: Using OS detected locale (en-US).
[2017.09.15-06.42.24:396][ 0]LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
[2017.09.15-06.42.33:081][ 0]LogD3D11RHI: D3D11 adapters:
[2017.09.15-06.42.33:474][ 0]LogD3D11RHI: 0. ‘Intel(R) HD Graphics 530’ (Feature Level 11_0)
[2017.09.15-06.42.33:474][ 0]LogD3D11RHI: 128/0/1999 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2017.09.15-06.42.33:660][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.09.15-06.42.33:661][ 0]LogD3D11RHI: 0/0/1999 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.09.15-06.42.33:661][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.09.15-06.42.33:720][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.09.15-06.42.33:721][ 0]LogD3D11RHI: GPU DeviceId: 0x1912 (for the marketing name, search the web for “GPU Device Id”)
[2017.09.15-06.42.33:734][ 0]LogWindows: EnumDisplayDevices:
[2017.09.15-06.42.33:735][ 0]LogWindows: 0. ‘Intel(R) HD Graphics 530’ (P:1 D:1)
[2017.09.15-06.42.33:735][ 0]LogWindows: 1. ‘Intel(R) HD Graphics 530’ (P:0 D:0)
[2017.09.15-06.42.33:736][ 0]LogWindows: DebugString: FoundDriverCount:2
[2017.09.15-06.42.33:736][ 0]LogD3D11RHI: Adapter Name: Intel(R) HD Graphics 530
[2017.09.15-06.42.33:736][ 0]LogD3D11RHI: Driver Version: 21.20.16.4534 (internal:21.20.16.4534, unified:21.20.16.4534)
[2017.09.15-06.42.33:736][ 0]LogD3D11RHI: Driver Date: 10-7-2016
[2017.09.15-06.42.33:736][ 0]LogRHI: Texture pool is 789 MB (70% of 1127 MB)
[2017.09.15-06.42.33:767][ 0]LogD3D11RHI: Async texture creation enabled
[2017.09.15-06.42.35:423][ 0]LogD3D11RHI: GPU Timing Frequency: 12.000000 (Debug: 2 0)
[2017.09.15-06.42.35:630][ 0]LogShaderCompilers: Guid format shader working directory is -16 characters bigger than the processId version (…/…/…/…/…/…/Users/overl/AppData/Local/UnrealEngine/4.17/Intermediate/Shaders/WorkingDirectory/14816/).
[2017.09.15-06.42.35:631][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/overl/AppData/Local/Temp/UnrealShaderWorkingDir/811D2D3640D14497C69E82ADE1B9FDBD/’.
[2017.09.15-06.42.35:640][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.09.15-06.42.44:333][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.09.15-06.42.44:421][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.09.15-06.42.44:511][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.09.15-06.42.44:606][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.09.15-06.42.44:717][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.09.15-06.42.44:798][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.09.15-06.42.44:910][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.09.15-06.42.45:012][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.09.15-06.42.45:111][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.09.15-06.42.45:260][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.09.15-06.42.45:368][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.09.15-06.42.45:462][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.09.15-06.42.45:584][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.09.15-06.42.45:684][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.09.15-06.42.45:875][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.09.15-06.42.46:153][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.09.15-06.42.46:153][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.09.15-06.42.46:237][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.09.15-06.42.46:574][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.09.15-06.42.46:675][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.09.15-06.42.46:810][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.09.15-06.42.46:902][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.09.15-06.42.47:022][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.09.15-06.42.47:176][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.09.15-06.42.47:195][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.09.15-06.42.48:047][ 0]LogWindows: LoadLibraryWithSearchPaths failed for file …/…/…/Engine/Binaries/ThirdParty/QualComm/Win64/TextureConverter.dll. GetLastError=193
[2017.09.15-06.42.48:056][ 0]LogWindows: LoadLibraryWithSearchPaths failed for file …/…/…/Engine/Binaries/ThirdParty/QualComm/Win64/TextureConverter.dll. GetLastError=193
[2017.09.15-06.42.48:247][ 0]LogWindows: LoadLibraryWithSearchPaths failed for file …/…/…/Engine/Binaries/ThirdParty/IntelISPCTexComp/Win64-Release/ispc_texcomp.dll. GetLastError=193
[2017.09.15-06.42.49:590][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.09.15-06.42.49:590][ 0]LogDerivedDataCache: Display: Starting with empty Boot cache
[2017.09.15-06.42.49:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/overl/AppData/Local/UnrealEngine/4.17/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.09.15-06.42.49:590][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.09.15-06.42.49:590][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/overl/AppData/Local/UnrealEngine/4.17/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.09.15-06.42.49:590][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.09.15-06.42.49:676][ 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.09.15-06.42.49:715][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/overl/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.09.15-06.42.49:883][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.09.15-06.42.49:936][ 0]LogSlate: Using Freetype 2.6.0
[2017.09.15-06.42.50:027][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.09.15-06.42.50:036][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.09.15-06.42.59:883][ 0]LogAssetRegistry: FAssetRegistry took 0.0278 seconds to start up
[2017.09.15-06.43.02:092][ 0]LogInit: Selected Device Profile: [Windows]
[2017.09.15-06.43.11:025][ 0]LogWindows: LoadLibraryWithSearchPaths failed for file C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/UE4Editor-MeshUtilities.dll. GetLastError=193
[2017.09.15-06.43.11:025][ 0]LogModuleManager: Warning: ModuleManager: Unable to load module ‘C:/Program Files/Epic Games/UE_4.17/Engine/Binaries/Win64/UE4Editor-MeshUtilities.dll’ because the file couldn’t be loaded by the OS.
[2017.09.15-06.43.11:041][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)