Unreal Engine crashing at starting up the program on Linux

Hey, I’m using UE5 on Linux Fedora 37, but, it not even opens I compiled it from source. Strange enough UE5 works like a charm on Fedora 36, if was just a matter of updating that messed up everything.

Now on journalctl it appears the following

Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51202]: Exiting abnormally (error code: 1)
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51202]: Disabling core dumps.
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51202]: 5.0.0-0+++UE5+Release-5.0-EarlyAccess 522 0
Jan 18 18:43:56 fedora systemd[1]: systemd-coredump@9-51232-0.service: Deactivated successfully.
Jan 18 18:43:56 fedora systemd-coredump[51233]: [🡕] Process 51231 (UnrealVersionSe) of user 1000 dumped core.
Jan 18 18:43:56 fedora systemd-coredump[51233]: Resource limits disable core dumping for process 51231 (UnrealVersionSe).
Jan 18 18:43:56 fedora audit[1]: SERVICE_START pid=1 uid=0 auid=4294967295 ses=4294967295 subj=kernel msg='unit=systemd-coredump@9-51232-0 comm="systemd" exe="/usr/lib/systemd/systemd" hostname=? addr=? terminal=? re>
Jan 18 18:43:56 fedora systemd[1]: Started systemd-coredump@9-51232-0.service - Process Core Dump (PID 51232/UID 0).
Jan 18 18:43:56 fedora audit: BPF prog-id=166 op=LOAD
Jan 18 18:43:56 fedora audit: BPF prog-id=165 op=LOAD
Jan 18 18:43:56 fedora audit: BPF prog-id=164 op=LOAD
Jan 18 18:43:56 fedora audit[51231]: ANOM_ABEND auid=1000 uid=1000 gid=1000 ses=3 subj=kernel pid=51231 comm="UnrealVersionSe" exe="/home/alher/Documents/Programming/github.com/Forks/UnrealEngine/Engine/Binaries/Linu>
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51231]: Engine crash handling finished; re-raising signal 11 for the default handler. Good bye.
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51231]: CommonUnixCrashHandler: Signal=11
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51231]: Disabling core dumps.
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51231]: 5.0.0-0+++UE5+Release-5.0-EarlyAccess 522 0
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51231]: Malloc Size=262146 LargeMemoryPoolOffset=262162
Jan 18 18:43:56 fedora com.epicgames.UnrealEngineEditor.desktop[51231]: Signal 11 caught.
Jan 18 18:43:55 fedora systemd[2044]: Started app-gnome-com.epicgames.UnrealEngineEditor-51202.scope - Application launched by gnome-shell.

If I follow the code I can find

// Engine/Source/Runtime/Core/Private/Unix/UnixPlatformCrashContext.cpp
// void FUnixPlatformMisc::SetCrashHandler
int HandledSignals[] = 
	{
		// signals we consider crashes
		SIGQUIT,
		SIGABRT,
		SIGILL, 
		SIGFPE, 
		SIGBUS, 
		SIGSEGV, 
		SIGSYS,
		SIGTRAP,
		0,	// marks the end of crash signals
		SIGINT,
		SIGTERM,
		SIGHUP,
		SIGCHLD
	};

which makes Signal 11 = SIGHUP, right? TBH I don’t really know why the crash is happening, I spended some time on gdb but not a clue on what’s happenig, it would be awesome if someone knows more about this but if not no worries I know I’m running this on a not well tested platform.