Unreal Engine crashes when trying to set number of points in environment query.

I am fairly often using Blueprints/Actors to do environment queries instead of using behavior tree. one thing I need to use is query Params. in blueprints there is:
set named param, but it has only float as pin when I need to change: number of points.
I am still trying to put something like 4.0 and when I run, it crashes with failed to allocate memory with talks about pagefile.


So this is enough to crash. anyone knows how to fix this/work around it?

----> here are last lines from Log file.

[2022.12.01-23.00.13:870][428]PIE: Play in editor total start time 0,195 seconds.
[2022.12.01-23.00.14:699][451]LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2022.12.01-23.00.14:699][451]LogMemory: Warning: MemoryStats:
AvailablePhysical 2168143872
AvailableVirtual 6775164928
UsedPhysical 3307679744
PeakUsedPhysical 3329089536
UsedVirtual 6028611584
PeakUsedVirtual 40732958720
[2022.12.01-23.00.14:699][451]Allocator Stats for Mimalloc: (not implemented)
[2022.12.01-23.00.14:700][451]LogOutputDevice: Warning:

Script Stack (0 frames) :

[2022.12.01-23.00.14:710][451]LogWindows: Error: appError called: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 241]
Ran out of memory allocating 34628173824 bytes with alignment 8. Last error msg: The paging file is too small for this operation to complete…

[2022.12.01-23.00.14:710][451]LogWindows: Windows GetLastError: The operation completed successfully. (0)