unreal engine crashes when starting

i get the following error:

Assertion failed: bGotReturnCode [File:/Users/build/Build/++UE5/Sync/Engine/Source/Runtime/Core/Private/Mac/MacPlatformProcess.cpp] [Line: 281]

FMacPlatformProcess::ExecProcess(char16_t const*, char16_t const*, int*, FString*, FString*, char16_t const*, bool) Address = 0x10b7e8ed6 (filename not found) [in UnrealEditor-Core.dylib]
FMetalDynamicRHI::FMetalDynamicRHI(ERHIFeatureLevel::Type) Address = 0x19858e397 (filename not found) [in UnrealEditor-MetalRHI.dylib]
FMetalDynamicRHIModule::CreateRHI(ERHIFeatureLevel::Type) Address = 0x19851160c (filename not found) [in UnrealEditor-MetalRHI.dylib]
PlatformCreateDynamicRHI() Address = 0x10a2d2615 (filename not found) [in UnrealEditor-RHI.dylib]
RHIInit(bool) Address = 0x10a2d3ff8 (filename not found) [in UnrealEditor-RHI.dylib]
FEngineLoop::PreInitPreStartupScreen(char16_t const*) Address = 0x100efb7f6 (filename not found) [in UnrealEditor]
GuardedMain(char16_t const*) Address = 0x100ef2604 (filename not found) [in UnrealEditor]
-[UEAppDelegate runGameThread:] Address = 0x100f0e033 (filename not found) [in UnrealEditor]
-[FCocoaGameThread main] Address = 0x10b78e561 (filename not found) [in UnrealEditor-Core.dylib]
Unknown() Address = 0x7ff816bed9c4 (filename not found) [in Foundation]
_pthread_start Address = 0x7ff815d994e1 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7ff815d94f6b (filename not found) [in libsystem_pthread.dylib]

Hey @anonymous_user_c65c522e1! Welcome to the Forums!

I found a similar solved thread that may provide some insight into your problem:

Editor crashes on launch: filename not found [in UE4Editor-Core.dylib]

I hope the above thread points you in the correct direction!