MachineId:39269DBC4AC47F73F8A5D6918A1A3E4A
EpicAccountId:805d352e34d741dc804288cbbe6e2fc1
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 223]
Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed
at D:\BuildFarm\bu
KERNELBASE + 24684 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FMsg::Logf__VA() + 463 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() + 650 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:223]
UE4Editor_D3D11RHI!SafeCreateTexture2D() + 97 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:435]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D() + 2914 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:694]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() + 108 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:979]
UE4Editor_RHI!CreateTexture2D_Internal() + 178 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:837]
UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() + 870 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:837]
UE4Editor_Renderer!RHICreateTexture2D() + 94 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhimethods.h:837]
UE4Editor_Renderer!RHICreateTargetableShaderResource2D() + 560 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rhi\public\rhiutilities.h:290]
UE4Editor_Renderer!FRenderTargetPool::FindFreeElement() + 1787 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\rendertargetpool.cpp:263]
UE4Editor_Renderer!FRenderingCompositeOutput::RequestSurface() + 129 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:891]
UE4Editor_Renderer!FRCPassPostProcessSelectionOutlineColor::Process() + 192 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\postprocessselectionoutline.cpp:35]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() + 6147 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:539]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() + 600 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:325]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() + 600 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:325]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() + 600 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:325]
UE4Editor_Renderer!FRenderingCompositePassContext::Process() + 755 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:153]
UE4Editor_Renderer!FPostProcessing::Process() + 10272 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1381]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() + 8347 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1008]
UE4Editor_Renderer!RenderViewFamily_RenderThread() + 944 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\renderer\private\scenerendering.cpp:1118]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
12’::EURCMacro_FDrawSceneCommand>::ExecuteTask() + 460 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\async\taskgraphinterfaces.h:667]
UE4Editor_Core!FTaskThread::ProcessTasks() + 3125 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:428]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() + 77 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\async\taskgraph.cpp:271]
UE4Editor_RenderCore!RenderingThreadMain() + 183 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:282]
UE4Editor_RenderCore!FRenderingThread::Run() + 58 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\rendercore\private\renderingthread.cpp:385]
UE4Editor_Core!FRunnableThreadWin::Run() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
UE4Editor_Core!FRunnableThreadWin::GuardedRun() + 93 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
kernel32 + 5805 bytes
ntdll + 453476 bytes