Hello! Brand new to Unreal and this forum. I’m following a youtube step by step of trying to use my Metahuman in unreal. Everytime I drag my Metahuman Bp into a NewLevel Sequence, Unreal Engine crashes. Is there something I can do to avoid this crashing? I get the following error message:
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Caught signal
__pthread_kill Address = 0x7fff206a3946 (filename not found) [in libsystem_kernel.dylib]
Unknown() Address = 0x7fff20627411 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7fff206267e8 (filename not found) [in libsystem_c.dylib]
Unknown() Address = 0x7fff286f1ec4 (filename not found) [in Metal]
Unknown() Address = 0x7fff286e0446 (filename not found) [in Metal]
Unknown() Address = 0x7fff286da1ec (filename not found) [in Metal]
Unknown() Address = 0x7fff286d483b (filename not found) [in Metal]
Unknown() Address = 0x7fff286d4789 (filename not found) [in Metal]
Unknown() Address = 0x7fff286cac57 (filename not found) [in Metal]
Unknown() Address = 0x7fff28656919 (filename not found) [in Metal]
Unknown() Address = 0x7fff28696c9e (filename not found) [in Metal]
mtlpp::Device::NewComputePipelineState(mtlpp::ComputePipelineDescriptor const&, mtlpp::PipelineOption, ns::AutoReleasedmtlpp::ComputePipelineReflection, ns::AutoReleasedns::Error) Address = 0x2d3c028c6 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalComputeShader::GetPipeline() Address = 0x2d3d368b6 (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalStateCache::SetComputePipelineState(FMetalCommandEncoder&) Address = 0x2d3cd8b8c (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::PrepareToAsyncDispatch() Address = 0x2d3ccc61c (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRenderPass::Dispatch(unsigned int, unsigned int, unsigned int) Address = 0x2d3ccc05b (filename not found) [in UE4Editor-MetalRHI.dylib]
FMetalRHICommandContext::RHIDispatchComputeShader(unsigned int, unsigned int, unsigned int) Address = 0x2d3c3bd33 (filename not found) [in UE4Editor-MetalRHI.dylib]
NiagaraEmitterInstanceBatcher::Run(FNiagaraGPUSystemTick const&, FNiagaraComputeInstanceData const*, unsigned int, unsigned int, TShaderRefBase<FNiagaraShader, FNiagaraShaderMapPointerTable> const&, FRHICommandList&, FRHIUniformBuffer*, FNiagaraGpuSpawnInfo const&, bool, unsigned int, unsigned int, FNiagaraDataInterfaceProxyRW*, bool) Address = 0x14ca4a2d4 (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::DispatchStage(NiagaraEmitterInstanceBatcher::FDispatchInstance&, unsigned int, FRHICommandList&, FRHIUniformBuffer*) Address = 0x14ca4954d (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::DispatchAllOnCompute(TArray<NiagaraEmitterInstanceBatcher::FDispatchInstance, TMemStackAllocator<0u> >&, FRHICommandList&, FRHIUniformBuffer*) Address = 0x14ca4be1a (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::ExecuteAll(FRHICommandList&, FRHIUniformBuffer*, ETickStage) Address = 0x14ca5119d (filename not found) [in UE4Editor-Niagara.dylib]
NiagaraEmitterInstanceBatcher::PreInitViews(FRHICommandListImmediate&, bool) Address = 0x14ca525e1 (filename not found) [in UE4Editor-Niagara.dylib]
FFXSystemSet::PreInitViews(FRHICommandListImmediate&, bool) Address = 0x10e95e660 (filename not found) [in UE4Editor-Engine.dylib]
FSceneRenderer::PreVisibilityFrameSetup(FRHICommandListImmediate&) Address = 0x12367feca (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::InitViews(FRHICommandListImmediate&, FExclusiveDepthStencil::Type, FILCUpdatePrimTaskData&) Address = 0x123649e4b (filename not found) [in UE4Editor-Renderer.dylib]
FDeferredShadingSceneRenderer::Render(FRHICommandListImmediate&) Address = 0x122f90b89 (filename not found) [in UE4Editor-Renderer.dylib]
RenderViewFamily_RenderThread(FRHICommandListImmediate&, FSceneRenderer*) Address = 0x1236cf39a (filename not found) [in UE4Editor-Renderer.dylib]
TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_45>::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x1236ceb92 (filename not found) [in UE4Editor-Renderer.dylib]
TGraphTask<TEnqueueUniqueRenderCommandType<FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::FDrawSceneCommandName, FRendererModule::BeginRenderingViewFamily(FCanvas*, FSceneViewFamily*)::$_45> >::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) Address = 0x1236d1ada (filename not found) [in UE4Editor-Renderer.dylib]
FNamedTaskThread::ProcessTasksNamedThread(int, bool) Address = 0x10bb59466 (filename not found) [in UE4Editor-Core.dylib]
FNamedTaskThread::ProcessTasksUntilQuit(int) Address = 0x10bb57a80 (filename not found) [in UE4Editor-Core.dylib]
RenderingThreadMain(FEvent*) Address = 0x1147ffaa3 (filename not found) [in UE4Editor-RenderCore.dylib]
FRenderingThread::Run() Address = 0x11482a407 (filename not found) [in UE4Editor-RenderCore.dylib]
FRunnableThreadPThread::Run() Address = 0x10bc7e3b8 (filename not found) [in UE4Editor-Core.dylib]
FRunnableThreadPThread::_ThreadProc(void*) Address = 0x10bc0a9a4 (filename not found) [in UE4Editor-Core.dylib]
_pthread_start Address = 0x7fff206d2954 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff206ce4a7 (filename not found) [in libsystem_pthread.dylib]