This error occurred for the third time now… I’m trying to launch Fortnite on MAC with the Epic Games Launcher and after the screen with the four Fortnite heroes appears, a window pops up which says: “Unreal Engine 4 Crash Report”. The first time this error disappeared after 3 days, the second time after 1 day without me doing anything. This time it’s crashing since 2 days now and it’s pretty annoying. Could anybody pls help me with this problem?
This is what the Crash Report says:
SEGV_MAPERR at 0x1c9348000
FCrc::MemCrc_DEPRECATED(void const*, int, unsigned int) Address = 0x10803d314 (filename not found) [in FortniteClient-Mac-Shipping]
TMetalBaseShader::TMetalBaseShader(TArray const&) Address = 0x107ee7c2e (filename not found) [in FortniteClient-Mac-Shipping]
FMetalDynamicRHI::RHICreateVertexShader(TArray const&) Address = 0x107ee9182 (filename not found) [in FortniteClient-Mac-Shipping]
FShaderCache::InternalSubmitShader(FShaderCacheKey const&, TArray const&, FShaderCacheState*) Address = 0x108517834 (filename not found) [in FortniteClient-Mac-Shipping]
FShaderCache::InternalLogShader(EShaderPlatform, EShaderFrequency, FSHAHash, unsigned int, TArray const&, FShaderCacheState*)::EURCMacro_LogShader::DoTask(ENamedThreads::Type, TRefCountPtr const&) Address = 0x1085127bc (filename not found) [in FortniteClient-Mac-Shipping]
FShaderCache::InternalLogShader(EShaderPlatform, EShaderFrequency, FSHAHash, unsigned int, TArray const&, FShaderCacheState*) Address = 0x10850e2fd (filename not found) [in FortniteClient-Mac-Shipping]
FShaderCache::LoadBinaryCache(FShaderCacheState*) Address = 0x10850d8d8 (filename not found) [in FortniteClient-Mac-Shipping]
RHIInit(bool) Address = 0x1085ad651 (filename not found) [in FortniteClient-Mac-Shipping]
FEngineLoop::PreInit(wchar_t const*) Address = 0x106eea282 (filename not found) [in FortniteClient-Mac-Shipping]
GuardedMain(wchar_t const*) Address = 0x106ef029a (filename not found) [in FortniteClient-Mac-Shipping]
-[UE4AppDelegate runGameThread:] Address = 0x106ef6217 (filename not found) [in FortniteClient-Mac-Shipping]
-[FCocoaGameThread main] Address = 0x107fa8390 (filename not found) [in FortniteClient-Mac-Shipping]
Unknown() Address = 0x7fffa6bc08ad (filename not found) [in Foundation]
_pthread_body Address = 0x7fffbab3693b (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fffbab36887 (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fffbab3608d (filename not found) [in libsystem_pthread.dylib]