Unreal Engine Crashes after selecting import to project

I have tried multiple solutions found on the site, such as verifying, uninstalling and reinstalling, trying an older version, restarting my pc, and updating my drivers. And I still get the same crash report

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0xffffffffd0011c63

gdi32
gdi32
comctl32
comctl32
comctl32
uxtheme
user32
comctl32
comctl32
comctl32
comctl32
user32
user32
user32
ntdll
win32u
user32
user32
comctl32
user32
user32
user32
ntdll
win32u
user32
user32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
comdlg32
user32
user32
user32
user32
user32
user32
ntdll
win32u
user32
user32
user32
user32
user32
comdlg32
comdlg32
UnrealEditor_DesktopPlatform!FDesktopPlatformWindows::FileDialogShared() [D:\build++UE5\Sync\Engine\Source\Developer\DesktopPlatform\Private\Windows\DesktopPlatformWindows.cpp:215]
UnrealEditor_DesktopPlatform!FDesktopPlatformWindows::OpenFileDialog() [D:\build++UE5\Sync\Engine\Source\Developer\DesktopPlatform\Private\Windows\DesktopPlatformWindows.cpp:33]
UnrealEditor_AssetTools!UAssetToolsImpl::ImportAssetsWithDialogImplementation() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:6187]
UnrealEditor_AssetTools!UAssetToolsImpl::ImportAssetsWithDialogAsync() [D:\build++UE5\Sync\Engine\Source\Developer\AssetTools\Private\AssetTools.cpp:2684]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::OnImportAsset() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:3719]
UnrealEditor_ContentBrowserAssetDataSource!UContentBrowserAssetDataSource::OnImportClicked() [D:\build++UE5\Sync\Engine\Plugins\Editor\ContentBrowser\ContentBrowserAssetDataSource\Source\ContentBrowserAssetDataSource\Private\ContentBrowserAssetDataSource.cpp:3825]
UnrealEditor_ContentBrowserAssetDataSource!TBaseUObjectMethodDelegateInstance<0,UContentBrowserAssetDataSource,FReply __cdecl(void),FDefaultDelegateUserPolicy,UContentBrowserToolbarMenuContext const * __ptr64>::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:651]
UnrealEditor_Slate!SButton::ExecuteOnClick() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:467]
UnrealEditor_Slate!SButton::OnMouseButtonUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SButton.cpp:392]
UnrealEditor_Slate!TArray<TWeakPtr<TAnimatedAttributeBase,1>,TSizedDefaultAllocator<32> >::Remove'::2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5341]
UnrealEditor_Slate!SharedPointerInternals::NewIntrusiveReferenceController<1,SToolTip>() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:456]
UnrealEditor_Slate!FSlateApplication::RoutePointerUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5327]
UnrealEditor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5912]
UnrealEditor_Slate!FSlateApplication::OnMouseUp() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:5868]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2271]
UnrealEditor_ApplicationCore!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
UnrealEditor_ApplicationCore!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
UnrealEditor_ApplicationCore!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
user32
user32
UnrealEditor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
UnrealEditor!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5798]
UnrealEditor!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
UnrealEditor!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
UnrealEditor!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
UnrealEditor!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
UnrealEditor!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Anyone know a fix on this? Sometimes it will also crash when opening a project.