Hello, I imported a Metahumain and followed some steps by deleting some LOD in order to prevent the haris disapearing from a certain distance, but as soon as saved and reopened this, I got an error from these LODs, making Unreal crash with my project
Assertion failed: StrandsLODCount <= LODScreenSizes.Num()
[File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\HairStrands\Source\HairStrandsCore\Private\GroomComponent.cpp] [Line: 2700]
UnrealEditor_HairStrandsCore
UnrealEditor_HairStrandsCore
UnrealEditor_HairStrandsCore
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Does anyone knows how can I fix this without loosing my whole project please ?
Have a good day,
Gabriel