Unreal Engine crash (reverse engineering failed)

Hi I have a little problem and it says my Unreal engine project (reverse engineering failed) What can I do about it I am so far with my game and it would hurt me if I had to start everything from scratch. Thanks for any help :slight_smile:

Crash- Code :

Reverse engineering failed.

Unhandled exception

HookSurfaceDLL
HookSurfaceDLL
UE4Editor_D3D12RHI!FD3D12Viewport::PresentChecked() [d:\build++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12viewport.cpp:527]
UE4Editor_D3D12RHI!FD3D12Viewport::Present() [d:\build++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12viewport.cpp:743]
UE4Editor_D3D12RHI!FD3D12CommandContextBase::RHIEndDrawingViewport() [d:\build++ue4\sync\engine\source\runtime\d3d12rhi\private\d3d12viewport.cpp:888]
UE4Editor_RHI!FRHICommandList::EndDrawingViewport() [d:\build++ue4\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:1515]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindow_RenderThread() [d:\build++ue4\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:1008]
UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private() [d:\build++ue4\sync\engine\source\runtime\slaterhirenderer\private\slaterhirenderer.cpp:1178]
UE4Editor_Slate!FSlateApplication::PrivateDrawWindows() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:1612]
UE4Editor_Slate!FSlateApplication::OnSizeChanged() [d:\build++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:7000]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2141]
UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2332]
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1081]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:790]
user32
user32
user32
user32
uxtheme
uxtheme
user32
UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1565]
UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:790]
user32
user32
user32
ntdll
win32u
UE4Editor_ApplicationCore!FWindowsWindow::Show() [d:\build++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowswindow.cpp:657]
UE4Editor_SlateCore!SWindow::ShowWindow() [d:\build++ue4\sync\engine\source\runtime\slatecore\private\widgets\swindow.cpp:1342]
UE4Editor_MainFrame!FMainFrameHandler::ShowMainFrameWindow() [d:\build++ue4\sync\engine\source\editor\mainframe\private\frame\mainframehandler.h:246]
UE4Editor_MainFrame!FMainFrameModule::CreateDefaultMainFrame() [d:\build++ue4\sync\engine\source\editor\mainframe\private\mainframemodule.cpp:229]
UE4Editor_UnrealEd!EditorInit() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedglobals.cpp:124]
UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:154]
UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:147]
UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:279]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

For those who still have this issue, i just cloned my project and it worked