I changed some of my code, then compiled and unreal engine crashed. Now everytime I open UE4 it crashes…
How do I decompile or recompile my project?
I tried changing the code but it still crashes on startup.
Is it possible to get my project back or is everything lost?
This is my log file:
Log file open, 10/08/16 17:01:43
LogInit:Display: Running engine for game: testgame
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1004256446) SRandInit(1004256446).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.079813
LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
LogPluginManager: Loaded Plugin CodeView, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
LogPluginManager: Loaded Plugin LiveEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin
LogPluginManager: Loaded Plugin OSVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
LogPluginManager: Loaded Plugin Phya, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/Phya/Phya.uplugin
LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
LogPluginManager: Loaded Plugin StructBox, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
LogPluginManager: Loaded Plugin Flurry, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin GearVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin LiveEditorListenServer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin
LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
LogPluginManager: Loaded Plugin Oodle, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
LogPluginManager: Loaded Plugin SteamController, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files (x86)/Epic Games/4.13/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.13-CL-3142249
LogInit: Engine Version: 4.13.1-3142249+++UE4+Release-4.13
LogInit: Compatible Engine Version: 4.13.0-3106830+++UE4+Release-4.13
LogInit: Net CL: 3142249
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 5
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 6
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 12
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 4
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Sep 28 2016 02:12:12
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.13
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2016.10.08-15.01.43:898] 0]LogInit: Selected Device Profile: [Windows]
[2016.10.08-15.01.43:898] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2016.10.08-15.01.43:905] 0]LogInit: Computer: DESKTOP-TI878AR
[2016.10.08-15.01.43:905] 0]LogInit: User:
[2016.10.08-15.01.43:905] 0]LogInit: CPU Page size=65536, Cores=4
[2016.10.08-15.01.43:905] 0]LogInit: High frequency timer resolution =2.533209 MHz
[2016.10.08-15.01.43:906] 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2016.10.08-15.01.43:906] 0]LogMemory: Platform Memory Stats for Windows
[2016.10.08-15.01.43:906] 0]LogMemory: Process Physical Memory: 256.61 MB used, 256.61 MB peak
[2016.10.08-15.01.43:906] 0]LogMemory: Process Virtual Memory: 260.10 MB used, 260.10 MB peak
[2016.10.08-15.01.43:906] 0]LogMemory: Physical Memory: 5265.01 MB used, 8113.87 MB total
[2016.10.08-15.01.43:906] 0]LogMemory: Virtual Memory: 623.22 MB used, 134217728.00 MB total
[2016.10.08-15.01.43:944] 0]LogTextLocalizationManager: No translations for ('nl-BE') exist, falling back to 'en' for localization and internationalization data.
[2016.10.08-15.01.44:864] 0]LogD3D11RHI: D3D11 adapters:
[2016.10.08-15.01.44:901] 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 965M' (Feature Level 11_0)
[2016.10.08-15.01.44:901] 0]LogD3D11RHI: 2018/0/4056 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2016.10.08-15.01.44:914] 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4600' (Feature Level 11_0)
[2016.10.08-15.01.44:914] 0]LogD3D11RHI: 112/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2016.10.08-15.01.44:916] 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2016.10.08-15.01.44:916] 0]LogD3D11RHI: 0/0/4056 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2016.10.08-15.01.44:916] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2016.10.08-15.01.44:925] 0]LogD3D11RHI: Creating new Direct3DDevice
[2016.10.08-15.01.44:925] 0]LogD3D11RHI: GPU DeviceId: 0x13d9 (for the marketing name, search the web for "GPU Device Id")
[2016.10.08-15.01.44:925] 0]LogWindows: EnumDisplayDevices:
[2016.10.08-15.01.44:926] 0]LogWindows: 0. 'Intel(R) HD Graphics 4600' (P:1 D:1)
[2016.10.08-15.01.44:926] 0]LogWindows: 1. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2016.10.08-15.01.44:926] 0]LogWindows: 2. 'Intel(R) HD Graphics 4600' (P:0 D:0)
[2016.10.08-15.01.44:926] 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
[2016.10.08-15.01.44:926] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 965M
[2016.10.08-15.01.44:926] 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
[2016.10.08-15.01.44:926] 0]LogD3D11RHI: Driver Date: Unknown
[2016.10.08-15.01.44:926] 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2016.10.08-15.01.44:944] 0]LogD3D11RHI: Async texture creation enabled
[2016.10.08-15.01.44:957] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2016.10.08-15.01.44:959] 0]LogShaderCompilers: Guid format shader working directory is -26 characters bigger than the processId version (D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Intermediate/Shaders/WorkingDirectory/12516/).
[2016.10.08-15.01.44:959] 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/AD773C8741CA8173B666538A6AFE2CAC/'.
[2016.10.08-15.01.44:959] 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2016.10.08-15.01.46:311] 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2016.10.08-15.01.46:322] 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2016.10.08-15.01.46:333] 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2016.10.08-15.01.46:344] 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2016.10.08-15.01.46:354] 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2016.10.08-15.01.46:363] 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2016.10.08-15.01.46:371] 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2016.10.08-15.01.46:378] 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2016.10.08-15.01.46:386] 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2016.10.08-15.01.46:393] 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2016.10.08-15.01.46:400] 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2016.10.08-15.01.46:415] 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2016.10.08-15.01.46:415] 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2016.10.08-15.01.46:417] 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2016.10.08-15.01.46:439] 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2016.10.08-15.01.46:447] 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2016.10.08-15.01.46:454] 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2016.10.08-15.01.46:462] 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2016.10.08-15.01.46:470] 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2016.10.08-15.01.46:478] 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2016.10.08-15.01.46:478] 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2016.10.08-15.01.46:595] 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2016.10.08-15.01.46:879] 0]LogDerivedDataCache: Loaded boot cache 0.28s 64MB C:/Users//AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.10.08-15.01.46:880] 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc
[2016.10.08-15.01.46:880] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2016.10.08-15.01.46:880] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2016.10.08-15.01.46:880] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2016.10.08-15.01.46:880] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2016.10.08-15.01.46:900] 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2016.10.08-15.01.46:913] 0]LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2016.10.08-15.01.47:305] 0]LogInit: Selected Device Profile: [Windows]
[2016.10.08-15.01.47:309] 0]LogContentStreaming: Texture pool size is 0.00 MB
[2016.10.08-15.01.47:414] 0]LogMeshUtilities: No automatic mesh reduction module available
[2016.10.08-15.01.47:414] 0]LogMeshUtilities: No automatic mesh merging module available
[2016.10.08-15.01.47:414] 0]LogMeshUtilities: No distributed automatic mesh merging module available
[2016.10.08-15.01.47:498] 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2016.10.08-15.01.47:881] 0]LogNetVersion: GetLocalNetworkVersion: CL: 3106830, ProjectName: testgame, ProjectVersion: , EngineNetworkVersion: 1, GameNetworkVersion: 0, NetworkChecksum: 4253780766
[2016.10.08-15.01.47:925] 0]LogAssetRegistry: FAssetRegistry took 0.0216 seconds to start up
[2016.10.08-15.01.47:942] 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.013203 seconds
[2016.10.08-15.01.47:948] 0]LogUObjectArray: 29778 objects as part of root set at end of initial load.
[2016.10.08-15.01.47:948] 0]LogUObjectAllocator: 6125448 out of 0 bytes used by permanent object pool.
[2016.10.08-15.01.47:948] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2016.10.08-15.01.47:956] 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2016.10.08-15.01.48:265] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.10.08-15.01.48:265] 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2016.10.08-15.01.50:387] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2016.10.08-15.01.50:433] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2016.10.08-15.01.51:509] 0]SourceControl: Info Source control is disabled
[2016.10.08-15.01.51:602] 0]SourceControl: Info Source control is disabled
[2016.10.08-15.01.51:618] 0]SourceControl: Info Source control is disabled
[2016.10.08-15.01.51:637] 0]SourceControl: Info Source control is disabled
[2016.10.08-15.01.51:752] 0]LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
[2016.10.08-15.01.51:752] 0]LogLinker:Warning: Can't find file '/Game/FirstPersonBP/FirstPersonOverview'
[2016.10.08-15.01.51:752] 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C'
[2016.10.08-15.01.52:064] 0]LogEngine: Initializing Engine...
[2016.10.08-15.01.52:065] 0]LogHMD: Failed to initialize OpenVR with code 110
[2016.10.08-15.01.52:212] 0]LogAIModule: Creating AISystem for world Untitled
[2016.10.08-15.01.52:223] 0]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.10.08-15.01.52:306] 0]LogInit: FAudioDevice initialized.
[2016.10.08-15.01.52:344] 0]LogDerivedDataCache: Saved boot cache 0.04s 64MB C:/Users//AppData/Local/UnrealEngine/4.13/DerivedDataCache/Boot.ddc.
[2016.10.08-15.01.52:352] 0]LogInit: Texture streaming: Enabled
[2016.10.08-15.01.52:382] 0]LogInit: Transaction tracking system initialized
[2016.10.08-15.01.52:410] 0]BlueprintLog: New page: Editor Load
[2016.10.08-15.01.52:667] 0]LocalizationService: Info Localization service is disabled
[2016.10.08-15.01.52:816] 0]LogConsoleResponse:Display:
[2016.10.08-15.01.52:960] 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2016.10.08-15.01.52:960] 0]LogCook:Display: Mobile HDR setting 1
[2016.10.08-15.01.53:210] 0]LogFileCache: Scanning file cache for directory 'D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Content/' took 0.01s
[2016.10.08-15.01.53:210] 0]SourceControl: Info Source control is disabled
[2016.10.08-15.01.53:210] 0]Cmd: MAP LOAD FILE="D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Content/FirstPersonCPP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2016.10.08-15.01.53:211] 0]LightingResults: New page: Lighting Build
[2016.10.08-15.01.53:214] 0]MapCheck: New page: Map Check
[2016.10.08-15.01.53:214] 0]LightingResults: New page: Lighting Build
[2016.10.08-15.01.54:665] 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.10.08-15.01.54:705] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2016.10.08-15.01.54:706] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2016.10.08-15.01.54:810] 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 102.683ms to complete.
[2016.10.08-15.01.54:810] 0]LogFileHelpers: Loading map 'FirstPersonExampleMap' took 1.599
[2016.10.08-15.01.55:161] 0]LogCollectionManager: Loaded 0 collections in 0.001935 seconds
[2016.10.08-15.01.55:273] 0]LogFileCache: Scanning file cache for directory 'D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Saved/Collections/' took 0.01s
[2016.10.08-15.01.55:273] 0]LogFileCache: Scanning file cache for directory 'D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Content/Developers//Collections/' took 0.01s
[2016.10.08-15.01.55:273] 0]LogFileCache: Scanning file cache for directory 'D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Content/Collections/' took 0.01s
[2016.10.08-15.01.55:273] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds
[2016.10.08-15.01.55:287] 0]LogContentBrowser: Native class hierarchy populated in 0.0123 seconds. Added 2145 classes and 417 folders.
[2016.10.08-15.01.55:297] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2016.10.08-15.01.55:297] 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2016.10.08-15.01.55:300] 0]LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0022 seconds. Added 12 classes and 0 folders.
[2016.10.08-15.01.55:308] 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0025 seconds. Added 0 classes and 0 folders.
[2016.10.08-15.01.55:434] 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0015 seconds. Added 0 classes and 0 folders.
[2016.10.08-15.01.55:451] 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0016 seconds. Added 1 classes and 2 folders.
[2016.10.08-15.01.55:507] 0]LogCrashTracker: Crashtracker disabled due to settings.
[2016.10.08-15.01.55:524] 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
[2016.10.08-15.01.55:555] 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0015 seconds. Added 1 classes and 2 folders.
[2016.10.08-15.01.55:555] 0]LogLoad: (Engine Initialization) Total time: 13.00 seconds
[2016.10.08-15.01.55:555] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.09 seconds
[2016.10.08-15.01.55:555] 0]LogExternalProfiler: Found external profiler: VSPerf
[2016.10.08-15.01.55:555] 0]LogExternalProfiler: Using external profiler: VSPerf
[2016.10.08-15.01.55:572] 0]LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
[2016.10.08-15.01.55:573] 0]LogOcInput: OculusInput pre-init called
[2016.10.08-15.01.55:603] 0]LogContentStreaming: Texture pool size now 1000 MB
[2016.10.08-15.01.55:800] 0]LogRenderer: Reallocating scene render targets to support 1208x652 (Frame:2).
[2016.10.08-15.01.55:978] 2]LogAssetRegistry: Asset discovery search completed in 8.0748 seconds
[2016.10.08-15.01.55:978] 2]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
[2016.10.08-15.01.55:978] 2]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000047 seconds (updated 0 objects)
[2016.10.08-15.01.59:387][194]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.01.59:388][194]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.10.08-15.01.59:397][194]PIE: New page: PIE session: FirstPersonExampleMap (Oct 8, 2016, 6:01:59 PM)
[2016.10.08-15.01.59:397][194]LogPlayLevel: Creating play world package: /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap
[2016.10.08-15.01.59:429][194]LogPlayLevel: PIE: StaticDuplicateObject took: (0.032296s)
[2016.10.08-15.01.59:431][194]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.10.08-15.01.59:431][194]LogPlayLevel: PIE: World Init took: (0.001665s)
[2016.10.08-15.01.59:431][194]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.034318s)
[2016.10.08-15.01.59:451][194]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.10.08-15.01.59:480][194]LogInit: FAudioDevice initialized.
[2016.10.08-15.01.59:531][194]LogWorld: Game class is 'testgameGameMode'
[2016.10.08-15.01.59:540][194]LogWorld: Bringing World /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2016.10.08-17.01.59
[2016.10.08-15.01.59:543][194]LogWorld: Bringing up level for play took: 0.005946
[2016.10.08-15.01.59:557][194]LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0016 seconds. Added 11 classes and 0 folders.
[2016.10.08-15.01.59:558][194]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2016.10.08-15.01.59:558][194]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2016.10.08-15.01.59:558][194]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2016.10.08-15.01.59:560][194]LogGameState: Match State Changed from WaitingToStart to InProgress
[2016.10.08-15.01.59:560][194]PIE: Info Play in editor start time for /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap 0.414
[2016.10.08-15.01.59:560][194]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.02.03:953][455]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.02.03:995][455]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.02.09:460][776]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.02.09:460][776]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.10.08-15.02.09:461][776]PIE: New page: SIE session: FirstPersonExampleMap (Oct 8, 2016, 6:02:09 PM)
[2016.10.08-15.02.09:461][776]LogPlayLevel: Creating play world package: /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap
[2016.10.08-15.02.09:499][776]LogPlayLevel: PIE: StaticDuplicateObject took: (0.038679s)
[2016.10.08-15.02.09:501][776]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.10.08-15.02.09:501][776]LogPlayLevel: PIE: World Init took: (0.001577s)
[2016.10.08-15.02.09:501][776]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.040744s)
[2016.10.08-15.02.09:526][776]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.10.08-15.02.09:567][776]LogInit: FAudioDevice initialized.
[2016.10.08-15.02.09:602][776]LogWorld: Game class is 'testgameGameMode'
[2016.10.08-15.02.09:608][776]LogWorld: Bringing World /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2016.10.08-17.02.09
[2016.10.08-15.02.09:609][776]LogWorld: Bringing up level for play took: 0.005407
[2016.10.08-15.02.09:611][776]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2016.10.08-15.02.09:611][776]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2016.10.08-15.02.09:612][776]PIE: Info Play in editor start time for /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap 0.465
[2016.10.08-15.02.09:619][776]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.02.10:866][840]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (BigWall2)
[2016.10.08-15.02.11:801][875]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Wall3)
[2016.10.08-15.02.16:425] 74]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
[2016.10.08-15.02.17:409][118]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (EditorCube11)
[2016.10.08-15.02.25:694][459]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.02.25:748][459]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.02.47:598][708]Running C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe testgame Win64 Development -editorrecompile "D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/testgame.uproject" -invalidatemakefilesonly
[2016.10.08-15.02.48:134][708]Invalidating makefiles only in this run.
[2016.10.08-15.02.48:365][708]Recompiling testgame...
[2016.10.08-15.02.48:366][708]Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe testgame -ModuleWithSuffix testgame 175 Win64 Development -editorrecompile -canskiplink "D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/testgame.uproject" -2015]
[2016.10.08-15.03.00:308][708]CompilerResultsLog: New page: Compilation - Oct 8, 2016, 6:03:00 PM
[2016.10.08-15.03.00:309][708]CompilerResultsLog: Info Performing full C++ include scan (hot reloading a new target)
[2016.10.08-15.03.00:309][708]CompilerResultsLog: Info Creating makefile for hot reloading testgame (no existing makefile)
[2016.10.08-15.03.00:309][708]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.10.08-15.03.00:309][708]CompilerResultsLog: Info Parsing headers for testgameEditor
[2016.10.08-15.03.00:309][708]CompilerResultsLog: Info Running UnrealHeaderTool "D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame estgame.uproject" "D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64 estgameEditor\Development estgameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.10.08-15.03.00:310][708]CompilerResultsLog: Info Reflection code generated for testgameEditor in 3,86172 seconds
[2016.10.08-15.03.00:310][708]CompilerResultsLog: Info Performing 3 actions (4 in parallel)
[2016.10.08-15.03.00:310][708]CompilerResultsLog: Info MyActor.cpp
[2016.10.08-15.03.00:310][708]CompilerResultsLog: Info testgame.generated.cpp
[2016.10.08-15.03.00:310][708]CompilerResultsLog: Info [3/3] Link UE4Editor-testgame-175.dll
[2016.10.08-15.03.00:310][708]CompilerResultsLog: Info Creating library D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-testgame-175.lib and object D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-testgame-175.exp
[2016.10.08-15.03.00:310][708]CompilerResultsLog: Info Total build time: 11,73 seconds
[2016.10.08-15.03.00:310][708]LogMainFrame: MainFrame: Module compiling took 11.952 seconds
[2016.10.08-15.03.00:348][708]LogClass: Could not find existing class MyActor in package /Script/testgame for HotReload, assuming new class
[2016.10.08-15.03.00:362][708]LogContentBrowser: Native class hierarchy updated for 'testgame' in 0.0026 seconds. Added 5 classes and 2 folders.
[2016.10.08-15.03.00:364][708]Display: HotReload successful (1 functions remapped 0 scriptstructs remapped)
[2016.10.08-15.03.00:439][708]LogContentBrowser: Native class hierarchy populated in 0.0119 seconds. Added 2148 classes and 421 folders.
[2016.10.08-15.03.00:441][708]Display: HotReload took 12.1s.
[2016.10.08-15.03.00:443][708]Warning: HotReload operation took 12.1s.
[2016.10.08-15.03.01:035][708]LogVSAccessor:Warning: Couldn't goto line number '0' in 'D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Source/testgame/MyActor.h'
[2016.10.08-15.03.01:156][708]LogVSAccessor:Warning: Couldn't goto line number '0' in 'D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/Source/testgame/MyActor.cpp'
[2016.10.08-15.03.01:179][708]LogHotReload: New module detected: UE4Editor-testgame-175.dll
[2016.10.08-15.03.01:233][709]LogHotReload: Starting Hot-Reload from IDE
[2016.10.08-15.03.01:290][709]LogContentBrowser: Native class hierarchy updated for 'testgame' in 0.0026 seconds. Added 5 classes and 2 folders.
[2016.10.08-15.03.01:294][709]Display: HotReload successful (0 functions remapped 0 scriptstructs remapped)
[2016.10.08-15.03.01:314][709]LogContentBrowser: Native class hierarchy populated in 0.0169 seconds. Added 2148 classes and 421 folders.
[2016.10.08-15.03.01:322][709]Display: HotReload took 0.1s.
[2016.10.08-15.04.42:130][534]LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.04.42:130][534]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2016.10.08-15.04.42:130][534]PIE: New page: PIE session: FirstPersonExampleMap (Oct 8, 2016, 6:04:42 PM)
[2016.10.08-15.04.42:130][534]LogPlayLevel: Creating play world package: /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap
[2016.10.08-15.04.42:168][534]LogPlayLevel: PIE: StaticDuplicateObject took: (0.037753s)
[2016.10.08-15.04.42:170][534]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2016.10.08-15.04.42:170][534]LogPlayLevel: PIE: World Init took: (0.001925s)
[2016.10.08-15.04.42:171][534]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap to /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap (0.040398s)
[2016.10.08-15.04.42:199][534]LogInit: XAudio2 using 'Speakers (2- Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2016.10.08-15.04.42:235][534]LogInit: FAudioDevice initialized.
[2016.10.08-15.04.42:266][534]LogWorld: Game class is 'testgameGameMode'
[2016.10.08-15.04.42:271][534]LogWorld: Bringing World /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap.FirstPersonExampleMap up for play (max tick rate 60) at 2016.10.08-17.04.42
[2016.10.08-15.04.42:272][534]LogWorld: Bringing up level for play took: 0.004349
[2016.10.08-15.04.42:273][534]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart
[2016.10.08-15.04.42:273][534]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2016.10.08-15.04.42:273][534]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress
[2016.10.08-15.04.42:273][534]LogGameState: Match State Changed from WaitingToStart to InProgress
[2016.10.08-15.04.42:273][534]PIE: Info Play in editor start time for /Game/FirstPersonCPP/Maps/UEDPIE_0_FirstPersonExampleMap 1.127
[2016.10.08-15.04.42:274][534]LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.04.44:100][642]LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.04.44:148][642]LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap' with GeneratedClass '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap_C' with ClassGeneratedBy '/Game/FirstPersonCPP/Maps/FirstPersonExampleMap.FirstPersonExampleMap:PersistentLevel.FirstPersonExampleMap'
[2016.10.08-15.05.00:531][916]Recompiling testgame...
[2016.10.08-15.05.00:531][916]Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe testgame -ModuleWithSuffix testgame 4602 Win64 Development -editorrecompile -canskiplink "D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/testgame.uproject" -2015]
[2016.10.08-15.05.00:561][916]Warning: Starting HotReload took 0.0s.
[2016.10.08-15.05.05:103][188]CompilerResultsLog: New page: Compilation - Oct 8, 2016, 6:05:05 PM
[2016.10.08-15.05.05:104][188]CompilerResultsLog: Info Creating makefile for hot reloading testgame (working set of source files changed)
[2016.10.08-15.05.05:104][188]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.10.08-15.05.05:104][188]CompilerResultsLog: Info ERROR: The first include statement in source file 'D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Source estgame\MyActor.cpp' is trying to include the file 'TestShooter.h' as the precompiled header, but that file could not be located in any of the module's include search paths.
[2016.10.08-15.05.05:105][188]LogMainFrame: MainFrame: Module compiling took 4.579 seconds
[2016.10.08-15.05.05:105][188]Warning: HotReload failed, recompile failed
[2016.10.08-15.08.11:749][685]Recompiling testgame...
[2016.10.08-15.08.11:749][685]Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe testgame -ModuleWithSuffix testgame 703 Win64 Development -editorrecompile -canskiplink "D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/testgame.uproject" -2015]
[2016.10.08-15.08.11:773][685]Warning: Starting HotReload took 0.0s.
[2016.10.08-15.08.25:022][479]CompilerResultsLog: New page: Compilation - Oct 8, 2016, 6:08:25 PM
[2016.10.08-15.08.25:022][479]CompilerResultsLog: Info Creating makefile for hot reloading testgame (working set of source files changed)
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info Parsing headers for testgameEditor
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info Running UnrealHeaderTool "D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame estgame.uproject" "D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64 estgameEditor\Development estgameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info Reflection code generated for testgameEditor in 3,5526839 seconds
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info Performing 3 actions (4 in parallel)
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info testgame.generated.cpp
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info MyActor.cpp
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info [3/3] Link UE4Editor-testgame-703.dll
[2016.10.08-15.08.25:023][479]CompilerResultsLog: Info Creating library D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-testgame-703.lib and object D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-testgame-703.exp
[2016.10.08-15.08.25:023][479]CompilerResultsLog:Error: Error MyActor.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl AMyActor::TriggerEnter(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,int,bool,struct FHitResult const &)" (?TriggerEnter@AMyActor@@QEAAXPEAVUPrimitiveComponent@@PEAVAActor@@0H_NAEBUFHitResult@@@Z) referenced in function "public: __cdecl AMyActor::AMyActor(void)" (??0AMyActor@@QEAA@XZ)
[2016.10.08-15.08.25:024][479]CompilerResultsLog:Error: Error testgame.generated.cpp.obj : error LNK2001: unresolved external symbol "public: void __cdecl AMyActor::TriggerEnter(class UPrimitiveComponent *,class AActor *,class UPrimitiveComponent *,int,bool,struct FHitResult const &)" (?TriggerEnter@AMyActor@@QEAAXPEAVUPrimitiveComponent@@PEAVAActor@@0H_NAEBUFHitResult@@@Z)
[2016.10.08-15.08.25:024][479]CompilerResultsLog:Error: Error D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Binaries\Win64\UE4Editor-testgame-703.dll : fatal error LNK1120: 1 unresolved externals
[2016.10.08-15.08.25:024][479]CompilerResultsLog: Info ERROR: UBT ERROR: Failed to produce item: D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Binaries\Win64\UE4Editor-testgame-703.dll
[2016.10.08-15.08.25:025][479]CompilerResultsLog: Info Total build time: 13,08 seconds
[2016.10.08-15.08.25:025][479]LogMainFrame: MainFrame: Module compiling took 13.280 seconds
[2016.10.08-15.08.25:025][479]Warning: HotReload failed, recompile failed
[2016.10.08-15.08.55:846] 81]Recompiling testgame...
[2016.10.08-15.08.55:846] 81]Launching UnrealBuildTool... [C:/Program Files (x86)/Epic Games/4.13/Engine/Binaries/DotNET/UnrealBuildTool.exe testgame -ModuleWithSuffix testgame 6499 Win64 Development -editorrecompile -canskiplink "D:/Users//Documents/School/2016-2017/Project/TestProjects/testgame/testgame.uproject" -2015]
[2016.10.08-15.08.55:868] 81]Warning: Starting HotReload took 0.0s.
[2016.10.08-15.09.07:857][797]CompilerResultsLog: New page: Compilation - Oct 8, 2016, 6:09:07 PM
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info Creating makefile for hot reloading testgame (working set of source files changed)
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info Compiling game modules for hot reload
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info Parsing headers for testgameEditor
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info Running UnrealHeaderTool "D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame estgame.uproject" "D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64 estgameEditor\Development estgameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info Reflection code generated for testgameEditor in 4,1605532 seconds
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info Performing 2 actions (4 in parallel)
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info MyActor.cpp
[2016.10.08-15.09.07:859][797]CompilerResultsLog: Info [2/2] Link UE4Editor-testgame-6499.dll
[2016.10.08-15.09.07:860][797]CompilerResultsLog: Info Creating library D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-testgame-6499.lib and object D:\Users\\Documents\School\2016-2017\Project\TestProjects estgame\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-testgame-6499.exp
[2016.10.08-15.09.07:860][797]CompilerResultsLog: Info Total build time: 11,81 seconds
[2016.10.08-15.09.07:860][797]LogMainFrame: MainFrame: Module compiling took 12.020 seconds
[2016.10.08-15.09.07:894][797]LogClass: Could not find existing class MyActor in package /Script/testgame for HotReload, assuming new class
[2016.10.08-15.09.07:894][797]LogClass: Function TriggerEnter is new.
[2016.10.08-15.09.07:920][797]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.021 s
[2016.10.08-15.09.07:920][797]LogOutputDevice:Error: === Handled ensure: ===
[2016.10.08-15.09.07:920][797]LogOutputDevice:Error:
[2016.10.08-15.09.07:920][797]LogOutputDevice:Error: Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Engine\Private\Components\SceneComponent.cpp] [Line: 1482]
[2016.10.08-15.09.07:920][797]LogOutputDevice:Error: AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
[2016.10.08-15.09.07:920][797]LogOutputDevice:Error: Stack:
[2016.10.08-15.09.07:920][797]LogOutputDevice:Error: UE4Editor-Core.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-Core.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-Core.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-Engine.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-testgame-6499.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-Core.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-Core.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-Core.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-UnrealEd.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor-UnrealEd.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor.exe
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor.exe
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor.exe
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor.exe
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: UE4Editor.exe
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: KERNEL32.DLL
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: ntdll.dll
[2016.10.08-15.09.07:921][797]LogOutputDevice:Error: ntdll.dll
[2016.10.08-15.09.07:922][797]LogOutputDevice:Error:
[2016.10.08-15.09.07:922][797]LogStats: SubmitErrorReport - 0.000 s
[2016.10.08-15.09.08:771][797]LogStats: SendNewReport - 0.850 s
[2016.10.08-15.09.08:772][797]LogStats: FDebug::EnsureFailed - 0.873 s
[2016.10.08-15.09.08:772][797]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2016.10.08-15.09.09:284][797]LogCrashTracker:
[2016.10.08-15.09.09:284][797]LogCrashTracker:
[2016.10.08-15.09.09:284][797]LogWindows:Error: === Critical error: ===
[2016.10.08-15.09.09:284][797]LogWindows:Error:
[2016.10.08-15.09.09:284][797]LogWindows:Error: Assertion failed: Object [File:D:\Build\++UE4+Release-4.13+Compile\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp] [Line: 8189]
[2016.10.08-15.09.09:284][797]LogWindows:Error:
[2016.10.08-15.09.09:284][797]LogWindows:Error:
[2016.10.08-15.09.09:284][797]LogWindows:Error:
[2016.10.08-15.09.09:284][797]LogWindows:Error: KERNELBASE.dll
[2016.10.08-15.09.09:284][797]LogWindows:Error: UE4Editor-Core.dll
[2016.10.08-15.09.09:284][797]LogWindows:Error: UE4Editor-Core.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-Core.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-Engine.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-Engine.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-Engine.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-testgame-6499.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-CoreUObject.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-Core.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-Core.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-Core.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.09:285][797]LogWindows:Error: UE4Editor-HotReload.dll
[2016.10.08-15.09.09:286][797]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.10.08-15.09.09:286][797]LogWindows:Error: UE4Editor-UnrealEd.dll
[2016.10.08-15.09.09:286][797]LogWindows:Error: UE4Editor.exe
[2016.10.08-15.09.09:286][797]LogWindows:Error: UE4Editor.exe
[2016.10.08-15.09.09:286][797]LogWindows:Error: UE4Editor.exe
[2016.10.08-15.09.09:286][797]LogWindows:Error: UE4Editor.exe
[2016.10.08-15.09.09:286][797]LogWindows:Error: UE4Editor.exe
[2016.10.08-15.09.09:286][797]LogWindows:Error: KERNEL32.DLL
[2016.10.08-15.09.09:286][797]LogWindows:Error: ntdll.dll
[2016.10.08-15.09.09:286][797]LogWindows:Error: ntdll.dll
[2016.10.08-15.09.09:286][797]LogWindows:Error:
[2016.10.08-15.09.09:319][797]LogExit: Executing StaticShutdownAfterError
[2016.10.08-15.09.09:335][797]LogWindows: FPlatformMisc::RequestExit(1)
[2016.10.08-15.09.09:335][797]Log file closed, 10/08/16 17:09:09
Thanks in advance