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Unreal Engine crash in MacOS

I am using Editor version 4.26.2 on macOS 11.4 BigSur, and whenever I try to launch the editor it starts initialising but crashes mid way without any crash report or error log. macOS: BigSur 11.4 Xcode Version: Version 12.5.1 (12E507) MacBook Pro 15 2018 Processor: 2.6 GHz 6-Core Intel Core i7 Memory: 16 GB 2400 MHz DDR4 Graphic: Radeon Pro 560X 4 GB

Can anyone please assist? I tried to open the CrashReportClientEditor and below is the content of it:

=== Critical error: === SIGSEGV: invalid attempt to access memory at address 0x3

[2021.07.12-02.51.22:396][ 0]LogMac: 0x099e6757 UE4Editor-Core.dylib!FGenericPlatformMisc::RaiseException(unsigned int) [UnknownFile]) 0x09b7a673 UE4Editor-Core.dylib!FMacErrorOutputDevice::Serialize(char16_t const*, ELogVerbosity::Type, FName const&) [UnknownFile]) 0x09c88799 UE4Editor-Core.dylib!FOutputDevice::LogfImpl(char16_t const*, …) [UnknownFile]) 0x0cb4eb06 UE4Editor-Engine.dylib!auto FShaderCompileThreadRunnable::WriteNewTasks()::$_116::operator()<FLogCategoryLogShaderCompilers, char16_t [57], char16_t const*>(FLogCategoryLogShaderCompilers const&, char16_t const (&) [57], char16_t const* const&) const [UnknownFile]) 0x0cb4e4cd UE4Editor-Engine.dylib!FShaderCompileThreadRunnable::WriteNewTasks() [UnknownFile]) 0x0cb52315 UE4Editor-Engine.dylib!FShaderCompileThreadRunnable::CompilingLoop() [UnknownFile]) 0x0cb4d029 UE4Editor-Engine.dylib!FShaderCompileThreadRunnableBase::Run() [UnknownFile]) 0x09a863b8 UE4Editor-Core.dylib!FRunnableThreadPThread::Run() [UnknownFile]) 0x09a129a4 UE4Editor-Core.dylib!FRunnableThreadPThread::_ThreadProc(void*) [UnknownFile]) 0x2051d8fc libsystem_pthread.dylib!_pthread_start() [UnknownFile]) 0x20519443 libsystem_pthread.dylib!thread_start() [UnknownFile])