Unreal Engine Crash - Frostpunk 2

Hello,
Hello,

I bought Frostpunk 2 a few days ago and everything worked fine. I could play, save the game, start the same save later and everything went fine.

Now, anytime I try to launch a previous save, Unreal Engine crashes. If I launch a new game, everything is fine, until I save, exit the game, and try to launch it again, in which case it crashes again.

I tried installing the Unreal Engine 5.5.1, tweaking Nvidia settings

Here are my specs :
Windows 10 (can’t update to 11), drivers are updated
Intel(R) Core™ i7-7700HQ CPU @ 2.80GHz 2.81 GHz
Ram 8 Go
NVidia GeForce GTX 1060 (drivers are updated)

Here is a crash report I got today :

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000004c0

Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!agsCheckDriverVersion()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()

If I do manage to solve it somehow, it only works once before crashing again.

What can I do to fix that?

Thank you !

Give SOURCE files for that project then we may have chance with helping :smiley: