Hello,
Hello,
I bought Frostpunk 2 a few days ago and everything worked fine. I could play, save the game, start the same save later and everything went fine.
Now, anytime I try to launch a previous save, Unreal Engine crashes. If I launch a new game, everything is fine, until I save, exit the game, and try to launch it again, in which case it crashes again.
I tried installing the Unreal Engine 5.5.1, tweaking Nvidia settings
Here are my specs :
Windows 10 (can’t update to 11), drivers are updated
Intel(R) Core™ i7-7700HQ CPU @ 2.80GHz 2.81 GHz
Ram 8 Go
NVidia GeForce GTX 1060 (drivers are updated)
Here is a crash report I got today :
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000000004c0
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!src_strerror()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!Modio::VerifyUserAuthenticationAsync()
Frostpunk2_Win64_Shipping!ffxGetSurfaceFormatDX12()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!AK::WriteBytesCount::Reserve()
Frostpunk2_Win64_Shipping!agsCheckDriverVersion()
kernel32!BaseThreadInitThunk()
ntdll!RtlUserThreadStart()
If I do manage to solve it somehow, it only works once before crashing again.
What can I do to fix that?
Thank you !