Oh whoops, sorry I misread… ![]()
Complex static meshes are something that will take a lot of time and practice to get used to creating into, I started out learning Blender about 2 years ago, I ended up switching to 3dsMax, but I had some extra cash laying around at the time and went with that over a new PC. It is not at all necessary to go the same route, blender (especially now) has become a great tool that will do everything the big name modeling programs can do.
In the beginning it is best to follow along to a tutorial on youtube and re-create the object on your own, there are so many great tutorials out there, and for me at least, was the best way to get up and running quickly, being able to create more detailed meshes each time. Unfortunately there isn’t really any other options (aside from downloading ready made models from web sites (such as http://www.turbosquid.com), the BSP system is really limited in what you can make with it, they are working on a new system for the future in UE4, but none at the moment.
I know what it is like, first few times I opened up blender I would just sit and stare at all the tools and wonder how people can use program to make things, but it will become easier, start out with simpler things and work your way up, as creating and finishing an object will boost your confidence, trying to create complex things right off the bat and not finishing them will make you feel like you aren’t making progress. For example, the first thing I created was a coffee cup, it took way longer than I thought it would, but in the end it was worth it. Now I am currently working on the final detailing of a Ferrari 458 Italia, finishing up the interior at the moment.
Hope that helps, and anytime you run into a snag, post it on the forums here, as most of us have probably dealt with a similar. ![]()