Unreal Engine Collision Export without merging them into a single UCX

Hey everyone! Do any of you know how can I export collisions from Unreal Engine 5? I export the mesh with collision tick enabled but it’s combining all collisions into a single UCX. Even worse it’s separating every face. It’s almost unusable for complex meshes and I need a better way of doing this rather than manual cleanup because I have hundreds of meshes. Thanks!

Anyone ever find a solution for this? Anyone know of a way to export to FBX with individual primitives?