@skfabby Hi, I wonder would FAB have a “dependency manager” when it comes to build code plugins?
In unreal marketplace, we could only submit self-contained plugin, we can’t depend on any custom module that provide common functionality which is shared between code plugins. Just like the Core
, Engine
, or StructUtils
module in the engine.
I think this is a crucial to the healthiness of unreal ecosystem. We need to introduce a dependency manager like vcpkg or cargo to allow code plugin developers bring together wonderful pieces of code together and make every code plugin better than ever.
Any improvement to this?