i was just wondering why there is no certification program for unreal , a one like adobe and autodesk provide ?
Because no one cares about certification
Also, because the engine develops at such a rate that certification would become redundant pretty quickly.
but in a lot of places in the world employers cares alot about certification
actually it’s the most common way to prove your worth to an employer in a job interview in the middle east.
you can show your creativity but it won’t work alone, so yes it’s a big deal in some area of the world map
Employers for games in the USA don’t care about a certification for a specific application, things completely change within 5 years for games. If you are really good, no one cares if you use Maya, Max, Modo, or Blender.
that’s pretty cool , i hope things would work here the same way but it for some reason it doesn’t
Certification just doesn’t exist in games - if someone is asking for it, don’t work for them, because it means they have no idea what they are doing.
thank you guys for the clearing this up, stay epic
Certification doesn’t show skill in using the software, I have a lot of experience with 3ds Max but don’t necessarily know the name of each UI element I use every day, and knowing what everything is called in the software doesn’t mean you know how to use it. Employers are going to look at your portfolio and your work experience.
Your “certificate” should be your portfolio. You should try to realize some of your ideas. It doesn’t have to be something big. And then create a Homepage, Blog, Whatever to present your work. That’s the best way to show other people what you are able to do.
This is a good point. A while ago during my time in High School I was denied an Adobe certification simply because I didn’t use the “appropriate” methods to achieve the results on the test. My methods were more efficient, but according to them it wasn’t the correct route. =P Certifications many times are not indicative of knowledge or experience. Being able to demonstrate an understanding of a program is much better than showing a piece of paper that says you are qualified.
Yea that’s true, but to show them your understanding of something they need to be interested in you. So in many industries you are more interesting if you have more certificates or a broader portfolio then the other competitors.
Not for certifications, I’d be surprised to find any studio that considers that when hiring. Only thing like that that could possibly matter outside of portfolio and work experience is if you trained at a handful of schools that do a good job of teaching. Most schools don’t do a good job so most of the time your degree isn’t a big deal. And a certification is even less important than a degree.
I don’t think so; and I am not the only one.
Very interesting what the competitor is doing right now: https://certification.unity.com/
I took a look at what their certification covers, and it’s the same type of junk that other certifications do. It doesn’t test skill, it tests memorization of UI elements and has a focus on promoting the engine. If they want to be serious about it, then they’ll have to change it. Until then, certifications are still going to be useless.
So what is your opinion about the “Master Courses” offered by some computer graphics institutes affiliated to Epic Games, offering international Certified Degree?
Like Aula Tematica (Spain) Universal Arts School, aprende con la mejor metodología
I haven’t seen any type of certification that’s supported by Epic. They like to help schools and stuff like that, but don’t do anything official like certifications. Whatever training programs offer certifications it’s their own making and not supported by Epic.
It’s still most important that you have a good portfolio so that you can show your skill.
I don’t care if you have certification, a bachelor’s degree or a PHD; when I’m looking to hire somebody, I want to see demonstrable experience that they’re capable of doing the job. A piece of paper doesn’t do that, that just tells me you can pass an exam. I want to see a portfolio or examples of work.
My personal experience is: No certification, good portfolio, mm… Got certification of Unity, NEXT DAY interview that landed my first job as Unity Developer. When you have a working prototype, you could have easily stolen some other ppl work and learn about it so you can explain it. But in a proper Certification or Exam process, you can’t cheat your way out of it. The day I went to my exam, we were like 20 ppl, and like 5 or 6 didn’t make it. Obviously when you have a great portfolio will get you places, but a Certification? Seals the deal in most instances. And unreal 4.7 and later is practically the same as unreal 4.22 and later, so that accelerated SDLC making everything obsolete maybe in other applications, but not here. So YES I vote for an Unreal Certification.
4.7 and 4.22 have some pretty significant differences.
As for certification, there’s https://learn.unrealengine.com/ (it’s not a formal exam with certificates, but it is something). Almost no serious employer working with the engine looks for certification though, so it’s really unlikely to be worth the time.