Unreal engine BuildGraph for "Installed Build" always strips symbols

Hello,

I am trying to create a Installed Build using Unreal Engine Source code with small source code modifications.
I followed this official tutorial :

Summary

Using an Installed Build of Unreal Engine | Unreal Engine 5.0 Documentation

However using the following command, i still cannot build for windows development only WITHOUT debug symbols.
During the last step 10/10 Make Install Win64 it strips all symbols to the output folder.

.\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -set:HostPlatformOnly=false -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false `
>> -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithDDC=false -set:WithLinuxArm64=false -set:WithHoloLens=false -set:WithFullDebugInfo=false `
>> -set:WithFullDebugInfo=false -set:SignExecutables=false -set:GameConfigurations=Development -target="Make Installed Build Win64" -script="Engine/Build/InstalledEngineBuild.xml"

Do you know how to avoid getting the stripped symbols in the output folder ?

Otherwise if you have any advice on how to get a fresh unreal engine for every continous integration build, it would be greatly appreciated !

Thank you !

@dominique57
Did you ever resolve this? I recently switched to an installed build and am encountering the same thing in that symbols are not accessible when debugging outside of the editor. Looking for a solution that makes them available.

Actually, now that I’m looking at your build options I’m a bit confused because you have -set:WithFullDebugInfo=false listed twice when the default is actually false already according to the docs. Did you try setting that to true? I’ll rebuild with that and see what happens.