Hello,
I am trying to create a Installed Build using Unreal Engine Source code with small source code modifications.
I followed this official tutorial :
However using the following command, i still cannot build for windows development only WITHOUT debug symbols.
During the last step 10/10 Make Install Win64 it strips all symbols to the output folder.
.\Engine\Build\BatchFiles\RunUAT.bat BuildGraph -set:HostPlatformOnly=false -set:WithWin64=true -set:WithMac=false -set:WithAndroid=false `
>> -set:WithIOS=false -set:WithTVOS=false -set:WithLinux=false -set:WithDDC=false -set:WithLinuxArm64=false -set:WithHoloLens=false -set:WithFullDebugInfo=false `
>> -set:WithFullDebugInfo=false -set:SignExecutables=false -set:GameConfigurations=Development -target="Make Installed Build Win64" -script="Engine/Build/InstalledEngineBuild.xml"
Do you know how to avoid getting the stripped symbols in the output folder ?
Otherwise if you have any advice on how to get a fresh unreal engine for every continous integration build, it would be greatly appreciated !
Thank you !