unreal engine Build Error

Hi, I tried to package my project to windows and i encountered some errors.
I’m using the latest 5.4 version and ill paste my log here.
thank you for the help

LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]]
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png’ error.
LogStreaming: Warning: Failed to read file ‘…/…/…/Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png’ error.
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.094ms to complete.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): C:\Users\retai\Documents\Unreal Projects\FreeFlowTest2\Source\FreeFlowTest2\FreeFlowGame_Data.h(8): fatal error C1083: Cannot open include file: ‘PoseSearchDatabase.h’: No such file or directory
PackagingResults: Error: Unknown Error

1 Like

WinPixGpuCapturer.dll " im having the same issue. did you find a solution?