Hi Unreal Engine Community,
I’m a Pipeline Technical Director currently working in a small globally operating studio. At the moment I’m ramping-up a production pipeline for producing more or less small VR experiences utilizing Unreal Engine.
We definitely want to optimize and automate as much as possible the whole building and testing workflow. So, I wonder if it is doable pushing some services into the cloud to keep the infrastructure investment scope as small as possible for now. We already using Atlassian Bitbucket (Git) for coding work and since Bitbucket introduced Git LFS it might be a great option for source controlling game/vr development projects as well. Additionally, Atlassians cloud based building platform ‘Bitbucket Pipelines’ might be a great opportunity as well.
The point is, is there any chance to setup a build configuration (based on Docker images) within ‘Bitbucket Pipelines’ to build Unreal Engine projects for the Windows platform? Did someone already tried this? Or might this be a dead end?
Thanks for any support,