I spent half an hour writing a bug report, but I can’t submit it. When I click “SUBMIT BUG REPORT” nothing happens. I pressed F12 and this is the error message
Can I send you the bug report via email? If not, can the staff here pass it on to them for me?
The following are the main contents of the report:
Summary:
Request to adjust the BeginPlay function logic of PCGPartitionActor
Steps to Reproduce:
- Create an open-world level.
- Create a PCG graph that performs a number of operations to generate foliage within the spline range.
- Create a blueprint and add a PCG component and a spline component.
- For the PCG component in step 3, point the graph to the graph created in step 2, check “Is Partitioned,” and set the Generation Trigger to Generate on Demand.
- Add 1,000 instances of the blueprint from step 2 to the level in step 1 and execute the PCG graphs one by one(or in a batch).
- Click Play in Editor
Results:
After clicking play, the engine interface will be stuck for about a minute
Expected:
Click play and you will be able to play it soon
Description:
Currently, the logic within the BeginPlay function of a PCGPartitionActor typically causes the PCG graph to be re-executed when Play is clicked (On PCGPartitionActor loading). Therefore, when a level contains a large number of PCG actors and the execution of a single PCG graph is time-consuming, the engine interface can freeze for an extended period of time. In most cases, we don’t need the PCGPartitionActor to re-execute the graph, but currently, unless the OriginalComponent or LocalComponent is null, or the OriginalComponent has never executed a graph or is currently executing, the PCG graph will be re-executed after the game is launched. This makes the player’s gameplay experience very poor, so I hope you can adjust this so that the behavior of the LocalComponent’s GenerationTrigger is consistent with the OriginalComponent’s GenerationTrigger.Thanks!