Unreal Engine Blueprints in UEFN

Verse feels like a wrong step backwards, when Blueprints is already such a robust and widely used visual tool. Learning a unique clunky new language applicable solely to Fortnite is a non-starter for me. Introducing a subset of UE5 to newbies in the lush ecosystem of Fortnite is a genius idea, but Verse runs counter to that. And please, Epic, open up abilities for player animation and custom player model imports.

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