Dear Unreal community,
My project is blueprint-only - has always been, without any code plugin being added to it whatsoever, and just to be sure I followed this tutorial to be on the safe side. It used to package normally to iOS on versions 4.14 and 15, however I stopped packaging it for a while as I continued to develop and now on version 4.16 every time I try to package it shows me “Error Remote compiling requires a server name. Please specify one in the Remote Server Name settings field.”.
Obviously if I try to put in a name there it tries to connect, fails and doesn’t package.
I exhausted all my possibilities of fixing it on my own so am now hoping someone is able to give me a hand here. That would be much appreciated.
Many thanks,
Alessandro