Unreal Engine Archviz-Path Tracing Improvements

Oh and I don’t know if this could have had an impact, but in my plugin settings, I had Open Image denoise AND NNE denoise enabled by default. I only left Open image denoise on, but at the end I didn’t even have denoise enabled in my renders because it came out without any bad noise by using more temporal samples

The information about Path Tracing samples out there is shocking to say the least, no clear indication on the documents, the general info I could gather was max out spatial and leave temporal on 1

You were the first person to recommend these settings and it really works, so thank you