Hello, does anyone know how to cook the unreal shader for mobile before exporting the project to Android?
I am having a serious problem, the shaders compile on the mobile, they are not exported precompiled
then the first time it starts everything is black until they compile
I searched the forums and everywhere I couldn’t find the solution.
In my case I use a render target camera, because I mount it on the UI of the application.
Even on Android I made a cook content, because it supposedly precompiles all the shaders, but there is no point.
all shaders in the project are unshadeless.
It makes me very helpless since I have the complete project, but this does not allow me to progress.
I don’t want to move the project to Godot or another engine, I want to continue progressing with unreal for Android, but I can’t find the answer to this problem.