Hi there. I’m following on how to use static libraries in unreal engine projects and it all seems a little intense just to reference external stuff.
I added my static library and changed the target to x64. I changed the library runtime environment to /MD.
Now when I try debugging the program however I get an error message.
Perhaps I’m not meant to be debugging the program this early on through the guide, but I’m having a hard time setting up the build system and where some objects, like TargetInfo aren’t found by the compiler and there’s no information about it (other than what it’s used for) in the guide, I’m at a loss.