Unreal Engine and DirectX Ray-tracing announced

While you might see some games “support” DXR in 2018, consumer GPUs are not likely to exist. This will be the pro market for 2018. This will run on normal GPUs, but without the denoising tech from Nvidia, I doubt it will be very fast. I believe everything is done with Direct Compute, so your GPU performance will scale based on raw fp performance. Compute is also resolution dependent and scene dependent.