I am starting to learn game development. I was experimenting with Unity(Free) for a week or so and found it quite useless. I mean it was a “demo” type thing. Moreover, I am currently studying C++ (have learned inheritance and polymorphism). I currently don’t know any other programming language. I saw that Unreal Engine 4 allows to write code in C++ which is a big benefit for me but the system requirements are quite beefy.
Before buying it, I would like to ask if these specs will get the job done for a newbie like me.
Specs look good man, you might have issues when you’re making full blown games :), should be great to start with!.. Definitely try out the trial version too first!
Oh gosh, you’re absolutely right. My apologies, I was thinking of Unity then. Pardon me… Ignore me… Still, the computer specs are fine… Don’t ignore that
Cube, I5 and I3 are 64bit <thumbsup>… I think 2GB is pushing it for ram… I’m usually up there in 4 - 6gb…
One person I saw said they tested it out and found that for fast build times 32 GB of RAM is optimal and that after that you get diminishing returns. Your compilation time is probably going to be painfully slow.
However, remember that the first build always takes the longest. Yours will probably take hours. After it has built it will speed up considerably.
You might consider coding indepedent modules externally from the engine entirely when possible and then integrating them after they are done. This only works for logic that doesn’t depend on UE4 though.
If you have more RAM slots I recommend upgrading them, or better yet get a better computer altogether.