Hello,
a few days ago I installed UE5.1 and tried to run a copy of my project made on UE 4.26.
Of course for obvious reasons (slow level loading, 0 FPS, a number of crashes, extreme RAM usage, etc.), I continued my work with the old Ue4.26.2 and noticed something that surprised me a lot:
Every attempt to import objects started with a long wait… (the import tab appears after 2-5 minutes, then another 3-5 minutes of waiting, and only then does the dialog box appear asking me what and how I will import, from there on things went relatively quickly)
Before installing UE5.1 I didn’t have these problems.
Also in the output log I got strange warnings about not being able to connect to a number of IP addresses outside my network and system, when I checked them they turned out to be addresses in AWS - Amazon Virtual Server (this happened when, due to a suspected leak, I blocked all outgoing connections to my computer and specifically on the ue engine)
I want to ask (because I’m interested, and probably not only me, but the whole community using Unreal Engine):
Why does the editor even attempt connections to these IP addresses and what function is performed after a “successful” connection?
If anyone could enlighten us on this matter, we would all be very grateful!