I’m at my wit’s end with Unreal Engine 5’s default third-person template. The character runs backward at the same ludicrous speed as running forward, making it look absolutely absurd - which is ridiculous and unacceptable for any serious game development.
I’ve spent countless hours trying to adjust the backward movement speed to a playable state. Despite my efforts, it seems impossible to change this behavior in the blueprint. It’s infuriating that something that should take mere seconds to adjust is turning out to be the most complicated task in the world.
I’m losing patience with Unreal Engine, and it’s driving me to the brink of just wanting to puke! Has anyone else experienced this problem? Has anyone ever changed the horrible third person backward running speed? I don’t want to add new animations. Just limite dthe “Max Speed” when the value is less than 0. But it is impossible.