Unreal engine 5's new mannequin

Hey there so today i noticed something weird with the new unreal engine 5 mannequin.
Does the number of bones change literally with render distance??
It Goes from 161 to 91 for the new ue5’s skeleton??

How do i fix or turn this off?? Please help my game keeps crashing when im checking bones

LOD settings on the skeletal mesh can be used to remove bones for faster performance

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