Hey, i’m currently working with UnrealEngine5 and WWise for sound integration. The sound is working just as intended in the Editor (WWise integration and setup is done and works well). Now i’m experiencing issues with the finished build/exported version because the sound does not exist there. It seems like the soundbank is not being exported and i’ve noticed that turning the soundbank in WWise into an “init bank” will make the soundfiles placed in the world (and auto-post activated) work just fine. Just the “post event” sounds are not working at all.
Does anyone have an idea how to solve this issue? Thanks in advance for any reply and help
It sounds like the issue is with the soundbank not being exported to the final build of your game. Here are a few steps you can follow to try and resolve the issue:
- Make sure you have the latest version of the Wwise Unreal Integration installed.
- Ensure that the soundbank(s) containing the post-event sounds are included in the Wwise SoundBanks settings in Unreal Engine.
- Make sure that the soundbank(s) are correctly included in the build. You can check this by going to the Project Settings panel and looking at the Packaging section. Make sure the banks you need are selected for the target platforms you’re building for.
- If the issue persists, try regenerating the soundbank(s) and rebuilding the integration.
If none of these steps resolve the issue, you may need to look at the log files generated by Unreal Engine and Wwise during the build process to get more information on the problem.
unfortunately i already tried those steps and they were not the solution The soundbank is properly generated in the editor and is only missing in the build. Even playing around with the packaging settings didnt do anything.
Still, thanks for trying to help !
1 Like