Hello guys! I have a graphing question if anyone can help me.
Issue: I have two levels Level 01 = Main Menu and Level 02 = Actual Game Level, I’m attempting to change the FOV using a Widget Slider the problem I’m having is because my game level is different then my settings widget which is located in my empty main menu level it’s not actually changing the FOV of the follow camera.
Question: How can I cast or change my BP_ThirdPerson_Character from a different level such as Main Menu Level?
Notes:
My Widget (Settings) is located in empty level Main Menu 01 {They are in separate levels}
My BP_ThirdPerson_Character is located in Game Level 02 {They are in separate levels}
Whether you can reach an instance of your character or not from here, doesn’t actually matter, because the moment someone exits the game and re-starts they need to reset this FOV.
The solution is to put this info in the save game. That way, they only set it once, and character can pick it up on begin play
Looks like I didn’t really think the problem that much. Usually when I have to access some data in multiple levels storing it GI is the easiest and probably best way to do it, so here that came first in mind