Unreal Engine 5 Tessellation invisible meshes, Likely a hardware issue

Short and sweet, experimental tessellation feature in UE5. I’ve done the set up, tested on multiple rigs. And the feature seems to have a hardware related issue. On the machine with an Nvidia GPU it works as intended. On the AMD GPU all meshes configured to tessellate are invisible.
Is there any fix for this?

In the AMD Adrenaline/Pro control panel, go to the gaming section then graphics section theres an option called “Tessellation mode” change it to “application settings”. This might work.