Unreal Engine 5 Sound Overlapping problem


Hi, I am trying to do something like i press a button, the sound stops then i press that button again sound starts again but when i press the button to stop the sound, sound doesnt stop and create another one so how can i stop creating the sound over and over? There is my blueprint

I think your best bet here is making a coodlown so the user cant press the button again for a few milisefonds or either use a metasound: when triggered the sound trigger, and when touched again a metasound input trigger is triggered which stop the sound, or else. I would go with the ms.

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Thank you for ur response, i just deleted the “Add Audio Component” and used “Play Audio” then it solved :smiley: