Hello, I’ve been encountering a strange issue lately with various versions of Unreal Engine 5 (currently latest version 5.6.1)
Even though Shipping Build is selected in the project settings, regardless of whether you’re building in-editor or with the Project Manager, it automatically generates a Development Build (I can see it in the log and from the exe file).
How do I know it’s a Development Build?
1- It appears in the log.
2- The game’s package size is larger than normal (it contains development content).
3- The print strings that are automatically hidden in the Shipping build are not hidden here; they are visible.
Some people mentioned that downloading Unreal Engine 5 with the source code fixed the problem. However, since I didn’t want to bother with the source code right now, I searched for a different solution and found one.
SOLUTION:
If you try to build using a script, you can successfully get any build.
I’ve prepared a .bat script file to help you build.