In UE5.6, when running my company’s project, the frame rate gradually becomes laggy. For example, after opening the project and creating a new empty map, the frame rate is around 90+ FPS. However, after running the company’s project map for a while and reopening an empty map, the frame rate drops to 60+ FPS. Using stat unit , I observe increased values for Game, Draw, and RHI parameters, with Draw showing the most significant rise. What could cause this behavior? Additionally, I tested running a map with no Blueprints or gameplay logic, and the frame rate still permanently decreased. Has anyone else encountered this issue? “My computer configuration is 1600x RTX 3070.”