Hello Unreal Engine Forum Users!
My Unreal Engine 5 Project is crashing on startup, after I cloned it yesterday evening.
The editor loads, and crashes/fails at around 93%.
Here is the Callstack:
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: === Critical error: ===
[2023.02.19-14.24.04:525][ 0]LogWindows: Error:
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2023.02.19-14.24.04:525][ 0]LogWindows: Error:
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb4624a92e UnrealEditor-CoreUObject.dll!FReferenceFinder::HandleObjectReference() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1205]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb463eebe8 UnrealEditor-CoreUObject.dll!FSimpleObjectReferenceCollectorArchive::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3697]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46ca4eb2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:536]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46367cc0 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::StaticSerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:63]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46362d86 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:52]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46360a1c UnrealEditor-CoreUObject.dll!FArrayProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:362]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb461c9da3 UnrealEditor-CoreUObject.dll!UStruct::SerializeBin() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1077]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb462fd159 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1620]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb462fd04d UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1571]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb4622c4c0 UnrealEditor-CoreUObject.dll!FReferenceFinder::FindReferences() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1195]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb4624aa69 UnrealEditor-CoreUObject.dll!FReferenceFinder::HandleObjectReference() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1224]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb463eebe8 UnrealEditor-CoreUObject.dll!FSimpleObjectReferenceCollectorArchive::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3697]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46ca4eb2 UnrealEditor-Core.dll!FStructuredArchiveSlot::operator<<() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Serialization\StructuredArchive.cpp:536]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46367cc0 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::StaticSerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:63]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46362d86 UnrealEditor-CoreUObject.dll!FObjectPtrProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObjectPtr.cpp:52]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb46360a1c UnrealEditor-CoreUObject.dll!FArrayProperty::SerializeItem() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyArray.cpp:362]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb461c9da3 UnrealEditor-CoreUObject.dll!UStruct::SerializeBin() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1077]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb462fd159 UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1620]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb462fd04d UnrealEditor-CoreUObject.dll!UObject::SerializeScriptProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Obj.cpp:1571]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb4622c4c0 UnrealEditor-CoreUObject.dll!FReferenceFinder::FindReferences() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\GarbageCollection.cpp:1195]
[2023.02.19-14.24.04:525][ 0]LogWindows: Error: [Callstack] 0x00007ffb34d5370d UnrealEditor-Engine.dll!UBlueprint::ForceLoadMembers() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:1123]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4371f245 UnrealEditor-UnrealEd.dll!FRegenerationHelper::LinkExternalDependencies() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:1241]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb34d65b94 UnrealEditor-Engine.dll!UBlueprint::RegenerateClass() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp:621]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4601f133 UnrealEditor-CoreUObject.dll!FLinkerLoad::RegenerateBlueprintClass() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:774]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4600b955 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1941]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4625efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4621099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4620f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46210e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46253cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46419267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb461fbad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b2673 UnrealEditor-CoreUObject.dll!FLinkerLoad::Verify() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2738]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462283bf UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2573]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462ad40c UnrealEditor-CoreUObject.dll!FLinkerLoad::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:821]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46212e71 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:465]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46243aa9 UnrealEditor-CoreUObject.dll!GetPackageLinker() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Linker.cpp:850]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46418f72 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1239]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb461fbad4 UnrealEditor-CoreUObject.dll!<lambda_016cec4293e743540f8ee81a30ee3940>::operator()() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3293]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b45f0 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3408]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b469f UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3436]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb462b2c27 UnrealEditor-CoreUObject.dll!FLinkerLoad::VerifyImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:2959]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46212648 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateImport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5302]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4602f8c6 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1641]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4602e290 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1467]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4602cca2 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1742]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4600b813 UnrealEditor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1852]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4625efc4 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4621099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46210e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46253cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46419267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4602e243 UnrealEditor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Blueprint\BlueprintSupport.cpp:1458]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4625efb9 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4438]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4621099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46210e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46253cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46419267 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46417c9a UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1520]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb464181f0 UnrealEditor-CoreUObject.dll!LoadPackage() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1500]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4643c0c4 UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:897]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4643b7f5 UnrealEditor-CoreUObject.dll!StaticLoadObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:953]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4634152e UnrealEditor-CoreUObject.dll!FObjectPropertyBase::FindImportedObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:513]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46353b54 UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ParseObjectPropertyValue() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:332]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4634f6ce UnrealEditor-CoreUObject.dll!FObjectPropertyBase::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyBaseObject.cpp:365]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4634f56f UnrealEditor-CoreUObject.dll!FObjectProperty::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyObject.cpp:142]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4634e5a3 UnrealEditor-CoreUObject.dll!FClassProperty::ImportText_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyClass.cpp:101]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb45fc8b5b UnrealEditor-CoreUObject.dll!FProperty::ImportText() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\UnrealType.h:428]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4372a459 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString_Direct() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:9118]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb43729c53 UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::PropertyValueFromString() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:8999]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb43cfad76 UnrealEditor-UnrealEd.dll!UUserDefinedStructEditorData::ReinitializeDefaultInstance() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UserDefinedStructEditorData.cpp:247]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb365e89b5 UnrealEditor-Engine.dll!UUserDefinedStruct::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:133]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb36a75e6b UnrealEditor-Engine.dll!UUserDefinedStruct::Serialize() [D:\build++UE5\Sync\Engine\Intermediate\Build\Win64\UnrealEditor\Inc\Engine\UserDefinedStruct.gen.cpp:217]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4625ebb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb365dd48a UnrealEditor-Engine.dll!UUserDefinedStruct::RecursivelyPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UserDefinedStruct.cpp:338]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46354c29 UnrealEditor-CoreUObject.dll!PreloadInnerStructMembers() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:33]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4635e205 UnrealEditor-CoreUObject.dll!FStructProperty::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\PropertyStruct.cpp:226]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb461cf94a UnrealEditor-CoreUObject.dll!UStruct::SerializeProperties() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1756]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb461c969b UnrealEditor-CoreUObject.dll!UStruct::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:1861]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb461c85cd UnrealEditor-CoreUObject.dll!UClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:4541]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb34dc1eaf UnrealEditor-Engine.dll!UBlueprintGeneratedClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:1805]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb2833cf1f UnrealEditor-UMG.dll!UWidgetBlueprintGeneratedClass::Serialize() [D:\build++UE5\Sync\Engine\Source\Runtime\UMG\Private\WidgetBlueprintGeneratedClass.cpp:401]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4625ebb6 UnrealEditor-CoreUObject.dll!FLinkerLoad::Preload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4388]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4621099a UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:5146]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4620f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb4620f4f4 UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExport() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:4743]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46210e5b UnrealEditor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3745]
[2023.02.19-14.24.04:526][ 0]LogWindows: Error: [Callstack] 0x00007ffb46253cad UnrealEditor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp:3921]
[2023.02.19-14.24.04:527][ 0]LogWindows: Error: [Callstack] 0x00007ffb46419267 UnrealEditor-Core
[2023.02.19-14.24.04:552][ 0]LogExit: Executing StaticShutdownAfterError
[2023.02.19-14.24.04:595][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2023.02.19-14.24.04:595][ 0]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.02.19-14.24.04:595][ 0]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.02.19-14.24.04:617][ 0]Log file closed, 02/19/23 15:24:04
Any help would be appreciated, since the latest backup was around 5 days ago!