Unreal Engine 5 Packaging says Build Complete but folder is empty

Unreal Engine 5 says my build is successful but my folder is empty. I’ve researched this for a while now and no one’s answer seems to be helpful.

UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/andyh/Documents/Unreal Projects/ClimbOn/ClimbOn.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54402 -project=“C:/Users/andyh/Documents/Unreal Projects/ClimbOn/ClimbOn.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/andyh/Documents/Unreal Projects/ClimbOn/ClimbOn.uproject” -unrealexe=“F:\Program Files\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed
-stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=F:/Mountaineer/BigWall_proto_v01 -clientconfig=Shipping -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\andyh\Documents\Unreal Projects\ClimbOn\ClimbOn.uproject
UATHelper: Packaging (Windows): ClimbOn.uproject requires a temporary target.cs to be generated (VICODynamicsPlugin plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: F:\Program Files\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe ClimbOn Win64 Shipping -Project=“C:\Users\andyh\Documents\Unreal Projects\ClimbOn\ClimbOn.uproject” “C:\Users\andyh\Documents\Unreal Projects\ClimbOn\ClimbOn.uproject” -NoUBTMakefiles -remoteini=“C:\Users\andyh\Documents\Unreal Projects\ClimbOn” -skipdeploy -Manifest=“C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\UBT-ClimbOn-Win6
4-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\UBT-ClimbOn-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building ClimbOn…
UATHelper: Packaging (Windows): Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from ClimbOn unity file: ClimbOn.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 2 actions with 2 processes…
UATHelper: Packaging (Windows): [1/2] Link ClimbOn-Win64-Shipping.exe
UATHelper: Packaging (Windows): Creating library C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Binaries\Win64\ClimbOn-Win64-Shipping.lib and object C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Binaries\Win64\ClimbOn-Win64-Shipping.exp
UATHelper: Packaging (Windows): Module.PlacementTools.gen.cpp.obj : error LNK2019: unresolved external symbol “protected: void __cdecl APlacementToolBase::Folderize(void)” (?Folderize@APlacementToolBase@@IEAAXXZ) referenced in function “public: static void __cdecl APlacementToolBase::execFolderize(class UObject *,struct FFrame &,void * const)” (?execFolderize@APlacementToolBase@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Binaries\Win64\ClimbOn-Win64-Shipping.exe : fatal error LNK1120: 1 unresolved externals
UATHelper: Packaging (Windows): Took 5.7350085s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\UBT-ClimbOn-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.

Solved. A procedural placement plugin was the cause. APlacementToolBase. Just disabled it as im not using it anyway and its packaging now.

1 Like

Can you write down the full name of the plugin. Cause I have everything with “procedural” disabled and problem is still the case.

Hello, did you able to fix that issue? I had same problem and cant solved