Unreal Engine 5 Packaging says Build Complete but folder is empty

Unreal Engine 5 says my build is successful but my folder is empty. I’ve researched this for a while now and no one’s answer seems to be helpful.

UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/andyh/Documents/Unreal Projects/ClimbOn/ClimbOn.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=54402 -project=“C:/Users/andyh/Documents/Unreal Projects/ClimbOn/ClimbOn.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/andyh/Documents/Unreal Projects/ClimbOn/ClimbOn.uproject” -unrealexe=“F:\Program Files\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed
-stage -archive -package -build -compressed -iostore -pak -prereqs -archivedirectory=F:/Mountaineer/BigWall_proto_v01 -clientconfig=Shipping -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.19041.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\andyh\Documents\Unreal Projects\ClimbOn\ClimbOn.uproject
UATHelper: Packaging (Windows): ClimbOn.uproject requires a temporary target.cs to be generated (VICODynamicsPlugin plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: F:\Program Files\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe ClimbOn Win64 Shipping -Project=“C:\Users\andyh\Documents\Unreal Projects\ClimbOn\ClimbOn.uproject” “C:\Users\andyh\Documents\Unreal Projects\ClimbOn\ClimbOn.uproject” -NoUBTMakefiles -remoteini=“C:\Users\andyh\Documents\Unreal Projects\ClimbOn” -skipdeploy -Manifest=“C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\UBT-ClimbOn-Win6
4-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\UBT-ClimbOn-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Building ClimbOn…
UATHelper: Packaging (Windows): Using Visual Studio 2019 14.29.30133 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.29.30133) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Adaptive Build] Excluded from ClimbOn unity file: ClimbOn.cpp
UATHelper: Packaging (Windows): Determining max actions to execute in parallel (6 physical cores, 12 logical cores)
UATHelper: Packaging (Windows): Executing up to 6 processes, one per physical core
UATHelper: Packaging (Windows): Building 2 actions with 2 processes…
UATHelper: Packaging (Windows): [1/2] Link ClimbOn-Win64-Shipping.exe
UATHelper: Packaging (Windows): Creating library C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Binaries\Win64\ClimbOn-Win64-Shipping.lib and object C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Binaries\Win64\ClimbOn-Win64-Shipping.exp
UATHelper: Packaging (Windows): Module.PlacementTools.gen.cpp.obj : error LNK2019: unresolved external symbol “protected: void __cdecl APlacementToolBase::Folderize(void)” (?Folderize@APlacementToolBase@@IEAAXXZ) referenced in function “public: static void __cdecl APlacementToolBase::execFolderize(class UObject *,struct FFrame &,void * const)” (?execFolderize@APlacementToolBase@@SAXPEAVUObject@@AEAUFFrame@@QEAX@Z)
UATHelper: Packaging (Windows): C:\Users\andyh\Documents\Unreal Projects\ClimbOn\Binaries\Win64\ClimbOn-Win64-Shipping.exe : fatal error LNK1120: 1 unresolved externals
UATHelper: Packaging (Windows): Took 5.7350085s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\andyh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Program+Files+UE_5.0\UBT-ClimbOn-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 7s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.

Solved. A procedural placement plugin was the cause. APlacementToolBase. Just disabled it as im not using it anyway and its packaging now.

Can you write down the full name of the plugin. Cause I have everything with “procedural” disabled and problem is still the case.

Hello, did you able to fix that issue? I had same problem and cant solved