Reverting to DX11 isn’t really a viable workaround imho. You miss out on GPUlightmass and lots of the UE5.0 goodies. Crossing fingers it gets fixed soon™
Reverting to DX11 isn’t really a viable workaround imho. You miss out on GPUlightmass and lots of the UE5.0 goodies. Crossing fingers it gets fixed soon™