Hi,
Am new to Unreal… need help with packaging for oculus quest 2?
In vr preview mode, the level becomes so bright and all the texture for the mesh becomes super pale (Ref1). When i package the project to android apk for oculus quest 2, the levels textures starts flickering and jitters all over the place (Ref 2).
The level made in editor and the desired output VR (oculus quest 2) is (Ref3).
Am i missing any settings regarding rendering or packaging?
Any kind of help will be great…
Thanks!
I assume you’ve followed the guide below for setting your project up?
Creating Your First Oculus Quest VR App in Unreal Engine: Unreal | Oculus Developers
Just by the looks of the expected scene it appears like you have some serious lighting, material and potentially post-processing effects going on. These are not going to be compatible with mobile VR applications.
Until you can get the VR preview stuff working I wouldn’t put any effort into packaging the apk for deployment.
Hello,
I’m facing a similar problem. Initially, there were some errors with lighting build which I was able to fix (adding LightingMassImportantVolume and scale errors on some objects). Now, I have some UV overlap warnings but I see my levels like you do. Screen flickering in the form of squares in the Quest 2, some squares show space in best quality, some paler but flickering all along. Does this have to do with Lighting or any other elements? Please, help.