Unreal Engine 5 Morph Targets Flicker When Toggled

Hello Everyone. This one got very confusing very quick. I’m using Unreal 5.0.3. So, i have a character (with normal feet) and i have a morph target for (with high heels pose). When i switch between them with a simple blueprints, (when character wears basic shoes, the High Heels morph target valus is 0 and when character wears high heel shoes, the High Heels morph is at 1), the parts of the legs that are morphed start to flicker (almost like they have a motion blur applied on them) and the morphed parts start to leave part of the shadow of them on the ground for some time. Any ideas?